Improve Display Asset accuracy
This commit is contained in:
parent
d84540b37b
commit
0c9b8cb6a0
|
@ -1,11 +1,11 @@
|
|||
root = "."
|
||||
testdata_dir = "testdata"
|
||||
tmp_dir = "."
|
||||
tmp_dir = "./tmp"
|
||||
|
||||
[build]
|
||||
args_bin = []
|
||||
bin = "main.exe"
|
||||
cmd = "clear && go build -o ./main.exe ."
|
||||
bin = "./tmp/main.exe"
|
||||
cmd = "clear && go build -o ./tmp/main.exe ."
|
||||
delay = 1000
|
||||
exclude_dir = ["assets", "tmp", "vendor", "testdata"]
|
||||
exclude_file = []
|
||||
|
@ -40,5 +40,5 @@ tmp_dir = "."
|
|||
clean_on_exit = false
|
||||
|
||||
[screen]
|
||||
clear_on_rebuild = true
|
||||
clear_on_rebuild = false
|
||||
keep_scroll = true
|
||||
|
|
|
@ -77,6 +77,7 @@ type FAPI_Cosmetic struct {
|
|||
ShowcaseVideo string `json:"showcaseVideo"`
|
||||
DynamicPakID string `json:"dynamicPakId"`
|
||||
DisplayAssetPath string `json:"displayAssetPath"`
|
||||
DisplayAssetPath2 string
|
||||
ItemPreviewHeroPath string `json:"itemPreviewHeroPath"`
|
||||
Backpack string `json:"backpack"`
|
||||
Path string `json:"path"`
|
||||
|
@ -170,7 +171,6 @@ var (
|
|||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Sets: make(map[string]Set),
|
||||
}
|
||||
KnownDisplayAssets = make(map[string]bool)
|
||||
)
|
||||
|
||||
func NewFortniteAPI() *FortniteAPI {
|
||||
|
@ -276,6 +276,7 @@ func PreloadCosmetics(max int) error {
|
|||
}
|
||||
character.Backpack = id
|
||||
Cosmetics.Items[characterId] = character
|
||||
|
||||
if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[character.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
|
@ -283,25 +284,320 @@ func PreloadCosmetics(max int) error {
|
|||
BackendName: character.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
|
||||
Cosmetics.Sets[character.Set.BackendValue].Items[characterId] = character
|
||||
found = append(found, id)
|
||||
}
|
||||
|
||||
aid.Print("Preloaded", len(found), "backpacks with characters", "(", float64(len(found))/float64(len(characters))*100, "% )")
|
||||
aid.Print("Preloaded", len(found), "backpacks with characters", "(", float64(len(found))/float64(len(characters))*100, "% ) coverage")
|
||||
|
||||
DAv2 := *storage.Asset("assets.json")
|
||||
if DAv2 == nil {
|
||||
aid.Print("Couldn't find DAv2.json")
|
||||
assets := storage.HttpAsset("QKnwROGzQjYm1W9xu9uL3VrbSA0tnVj6NJJtEChUdAb3DF8uN.json")
|
||||
if assets == nil {
|
||||
panic("Failed to load assets")
|
||||
}
|
||||
|
||||
var DAv2Data map[string]bool
|
||||
err = json.Unmarshal(DAv2, &DAv2Data)
|
||||
var assetData []string
|
||||
err = json.Unmarshal(*assets, &assetData)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
KnownDisplayAssets = DAv2Data
|
||||
for _, asset := range assetData {
|
||||
asset := strings.ReplaceAll(asset, "DAv2_", "")
|
||||
parts := strings.Split(asset, "_")
|
||||
|
||||
switch {
|
||||
case parts[0] == "CID":
|
||||
addCharacterAsset(parts)
|
||||
case parts[0] == "Character":
|
||||
addCharacterAsset(parts)
|
||||
case parts[0] == "BID":
|
||||
addBackpackAsset(parts)
|
||||
case parts[0] == "EID":
|
||||
addEmoteAsset(parts)
|
||||
case parts[0] == "Emote":
|
||||
addEmoteAsset(parts)
|
||||
case parts[0] == "Pickaxe":
|
||||
addPickaxeAsset(parts)
|
||||
case parts[0] == "Wrap":
|
||||
addWrapAsset(parts)
|
||||
case parts[0] == "Glider":
|
||||
addGliderAsset(parts)
|
||||
case parts[0] == "MusicPack":
|
||||
addMusicAsset(parts)
|
||||
}
|
||||
}
|
||||
|
||||
withDisplayAssets := 0
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.DisplayAssetPath2 == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
withDisplayAssets++
|
||||
}
|
||||
aid.Print("Preloaded", len(Cosmetics.Items), "cosmetics with", withDisplayAssets, "display assets", "(", float64(withDisplayAssets)/float64(len(assetData))*100, "% ) coverage" )
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func addCharacterAsset(parts []string) {
|
||||
character := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "outfit" {
|
||||
continue
|
||||
}
|
||||
|
||||
if parts[0] == "CID" {
|
||||
cid := ""
|
||||
if parts[1] != "A" {
|
||||
cid = parts[0] + "_" + parts[1]
|
||||
}
|
||||
|
||||
if parts[1] == "A" {
|
||||
cid = parts[0] + "_A_" + parts[2]
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, cid) {
|
||||
character = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if parts[0] == "Character" {
|
||||
if strings.Contains(item.ID, parts[1]) {
|
||||
character = item
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if character.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
character.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[character.ID] = character
|
||||
|
||||
if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[character.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: character.Set.Value,
|
||||
BackendName: character.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[character.Set.BackendValue].Items[character.ID] = character
|
||||
}
|
||||
|
||||
func addBackpackAsset(parts []string) {
|
||||
backpack := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "backpack" {
|
||||
continue
|
||||
}
|
||||
|
||||
bid := ""
|
||||
if parts[1] != "A" {
|
||||
bid = parts[0] + "_" + parts[1]
|
||||
}
|
||||
|
||||
if parts[1] == "A" {
|
||||
bid = parts[0] + "_A_" + parts[2]
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, bid) {
|
||||
backpack = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if backpack.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
backpack.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[backpack.ID] = backpack
|
||||
|
||||
if _, ok := Cosmetics.Sets[backpack.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[backpack.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: backpack.Set.Value,
|
||||
BackendName: backpack.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[backpack.Set.BackendValue].Items[backpack.ID] = backpack
|
||||
}
|
||||
|
||||
func addEmoteAsset(parts []string) {
|
||||
emote := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "emote" {
|
||||
continue
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, parts[1]) {
|
||||
emote = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if emote.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
emote.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[emote.ID] = emote
|
||||
|
||||
if _, ok := Cosmetics.Sets[emote.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[emote.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: emote.Set.Value,
|
||||
BackendName: emote.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[emote.Set.BackendValue].Items[emote.ID] = emote
|
||||
}
|
||||
|
||||
func addPickaxeAsset(parts []string) {
|
||||
pickaxe := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "pickaxe" {
|
||||
continue
|
||||
}
|
||||
|
||||
pickaxeId := ""
|
||||
if parts[1] != "ID" {
|
||||
pickaxeId = parts[0] + "_" + parts[1]
|
||||
}
|
||||
|
||||
if parts[1] == "ID" {
|
||||
pickaxeId = parts[0] + "_ID_" + parts[2]
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, pickaxeId) {
|
||||
pickaxe = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if pickaxe.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
pickaxe.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[pickaxe.ID] = pickaxe
|
||||
|
||||
if _, ok := Cosmetics.Sets[pickaxe.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[pickaxe.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: pickaxe.Set.Value,
|
||||
BackendName: pickaxe.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[pickaxe.Set.BackendValue].Items[pickaxe.ID] = pickaxe
|
||||
}
|
||||
|
||||
func addGliderAsset(parts []string) {
|
||||
glider := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "glider" {
|
||||
continue
|
||||
}
|
||||
|
||||
gliderId := ""
|
||||
if parts[1] != "ID" {
|
||||
gliderId = parts[0] + "_" + parts[1]
|
||||
}
|
||||
|
||||
if parts[1] == "ID" {
|
||||
gliderId = parts[0] + "_ID_" + parts[2]
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, gliderId) {
|
||||
glider = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if glider.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
glider.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[glider.ID] = glider
|
||||
|
||||
if _, ok := Cosmetics.Sets[glider.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[glider.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: glider.Set.Value,
|
||||
BackendName: glider.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[glider.Set.BackendValue].Items[glider.ID] = glider
|
||||
}
|
||||
|
||||
func addWrapAsset(parts []string) {
|
||||
wrap := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "wrap" {
|
||||
continue
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, parts[1]) {
|
||||
wrap = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if wrap.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
wrap.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[wrap.ID] = wrap
|
||||
|
||||
if _, ok := Cosmetics.Sets[wrap.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[wrap.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: wrap.Set.Value,
|
||||
BackendName: wrap.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[wrap.Set.BackendValue].Items[wrap.ID] = wrap
|
||||
}
|
||||
|
||||
func addMusicAsset(parts []string) {
|
||||
music := FAPI_Cosmetic{}
|
||||
|
||||
for _, item := range Cosmetics.Items {
|
||||
if item.Type.Value != "music" {
|
||||
continue
|
||||
}
|
||||
|
||||
if strings.Contains(item.ID, parts[1]) {
|
||||
music = item
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if music.ID == "" {
|
||||
return
|
||||
}
|
||||
|
||||
music.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
||||
Cosmetics.Items[music.ID] = music
|
||||
|
||||
if _, ok := Cosmetics.Sets[music.Set.BackendValue]; !ok {
|
||||
Cosmetics.Sets[music.Set.BackendValue] = Set{
|
||||
Items: make(map[string]FAPI_Cosmetic),
|
||||
Name: music.Set.Value,
|
||||
BackendName: music.Set.BackendValue,
|
||||
}
|
||||
}
|
||||
Cosmetics.Sets[music.Set.BackendValue].Items[music.ID] = music
|
||||
}
|
|
@ -181,15 +181,8 @@ func (e *Entry) SetDisplayAsset(asset string) *Entry {
|
|||
return e
|
||||
}
|
||||
|
||||
func (e *Entry) IsNewDisplayAssetValid(asset string) bool {
|
||||
newDisplayAsset := "DAv2_" + strings.ReplaceAll(asset, "Athena_Commando_", "")
|
||||
_, exists := KnownDisplayAssets[newDisplayAsset]
|
||||
return exists
|
||||
}
|
||||
|
||||
func (e *Entry) SetNewDisplayAsset(asset string) *Entry {
|
||||
newDisplayAsset := "DAv2_" + strings.ReplaceAll(asset, "Athena_Commando_", "")
|
||||
e.NewDisplayAssetPath = "/Game/Catalog/NewDisplayAssets/" + newDisplayAsset + "." + newDisplayAsset
|
||||
e.NewDisplayAssetPath = "/Game/Catalog/NewDisplayAssets/" + asset + "." + asset
|
||||
return e
|
||||
}
|
||||
|
||||
|
@ -322,12 +315,12 @@ func GenerateRandomStorefront() {
|
|||
entry := NewCatalogEntry("athena")
|
||||
entry.SetSection("Daily")
|
||||
|
||||
if !entry.IsNewDisplayAssetValid(item.ID) {
|
||||
if item.DisplayAssetPath2 == "" {
|
||||
i--
|
||||
continue
|
||||
}
|
||||
entry.SetNewDisplayAsset(item.DisplayAssetPath2)
|
||||
|
||||
entry.SetNewDisplayAsset(item.ID)
|
||||
if item.DisplayAssetPath != "" {
|
||||
entry.SetDisplayAssetPath(item.DisplayAssetPath)
|
||||
}
|
||||
|
@ -352,12 +345,12 @@ func GenerateRandomStorefront() {
|
|||
entry := NewCatalogEntry("athena")
|
||||
entry.SetSection("Daily")
|
||||
|
||||
if !entry.IsNewDisplayAssetValid(item.ID) {
|
||||
if item.DisplayAssetPath2 == "" {
|
||||
i--
|
||||
continue
|
||||
}
|
||||
entry.SetNewDisplayAsset(item.DisplayAssetPath2)
|
||||
|
||||
entry.SetNewDisplayAsset(item.ID)
|
||||
if item.DisplayAssetPath != "" {
|
||||
entry.SetDisplayAssetPath(item.DisplayAssetPath)
|
||||
}
|
||||
|
@ -393,9 +386,10 @@ func GenerateRandomStorefront() {
|
|||
entry.SetSection("Featured")
|
||||
entry.SetPanel(set.BackendName)
|
||||
|
||||
if !entry.IsNewDisplayAssetValid(item.ID) {
|
||||
if item.DisplayAssetPath2 == "" {
|
||||
continue
|
||||
}
|
||||
entry.SetNewDisplayAsset(item.DisplayAssetPath2)
|
||||
|
||||
if item.Type.BackendValue == "AthenaCharacter" {
|
||||
entry.SetTileSize("Normal")
|
||||
|
@ -410,7 +404,6 @@ func GenerateRandomStorefront() {
|
|||
itemsAdded += 1
|
||||
}
|
||||
|
||||
entry.SetNewDisplayAsset(item.ID)
|
||||
if item.DisplayAssetPath != "" {
|
||||
entry.SetDisplayAssetPath(item.DisplayAssetPath)
|
||||
}
|
||||
|
|
|
@ -202,8 +202,10 @@ func (p *Person) ToDatabase() *storage.DB_Person {
|
|||
DisplayName: p.DisplayName,
|
||||
Profiles: []storage.DB_Profile{},
|
||||
AccessKey: p.AccessKey,
|
||||
Discord: *p.Discord,
|
||||
DiscordID: p.Discord.ID,
|
||||
}
|
||||
|
||||
if p.Discord != nil {
|
||||
dbPerson.Discord = *p.Discord
|
||||
}
|
||||
|
||||
profilesToConvert := map[string]*Profile{
|
||||
|
|
|
@ -2,6 +2,8 @@ package storage
|
|||
|
||||
import (
|
||||
"embed"
|
||||
"io"
|
||||
"net/http"
|
||||
"strings"
|
||||
)
|
||||
|
||||
|
@ -18,3 +20,19 @@ func Asset(file string) (*[]byte) {
|
|||
|
||||
return &data
|
||||
}
|
||||
|
||||
func HttpAsset(file string) (*[]byte) {
|
||||
client := http.Client{}
|
||||
|
||||
resp, err := client.Get("https://raw.githubusercontent.com/ectrc/ectrc/main/" + file)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
data, err := io.ReadAll(resp.Body)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
return &data
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -43,8 +43,9 @@ func (s *PostgresStorage) MigrateAll() {
|
|||
s.Migrate(&DB_Loot{}, "Loot")
|
||||
s.Migrate(&DB_VariantChannel{}, "Variants")
|
||||
s.Migrate(&DB_PAttribute{}, "Attributes")
|
||||
s.Migrate(&DB_TemporaryCode{}, "Exchange")
|
||||
s.Migrate(&DB_DiscordPerson{}, "Discord")
|
||||
s.Migrate(&DB_TemporaryCode{}, "Exchanges")
|
||||
s.Migrate(&DB_DiscordPerson{}, "Discords")
|
||||
s.Migrate(&DB_SeasonStat{}, "Stats")
|
||||
}
|
||||
|
||||
func (s *PostgresStorage) DropTables() {
|
||||
|
@ -63,7 +64,7 @@ func (s *PostgresStorage) GetPerson(personId string) *DB_Person {
|
|||
Preload("Profiles.Items").
|
||||
Preload("Profiles.Gifts").
|
||||
Preload("Profiles.Quests").
|
||||
Preload("Discord").
|
||||
Preload("Discords").
|
||||
Where("id = ?", personId).
|
||||
Find(&dbPerson)
|
||||
|
||||
|
@ -86,7 +87,7 @@ func (s *PostgresStorage) GetPersonByDisplay(displayName string) *DB_Person {
|
|||
Preload("Profiles.Items").
|
||||
Preload("Profiles.Gifts").
|
||||
Preload("Profiles.Quests").
|
||||
Preload("Discord").
|
||||
Preload("Discords").
|
||||
Where("display_name = ?", displayName).
|
||||
Find(&dbPerson)
|
||||
|
||||
|
@ -121,7 +122,7 @@ func (s *PostgresStorage) GetAllPersons() []*DB_Person {
|
|||
Preload("Profiles.Items").
|
||||
Preload("Profiles.Gifts").
|
||||
Preload("Profiles.Quests").
|
||||
Preload("Discord").
|
||||
Preload("Discords").
|
||||
Find(&dbPersons)
|
||||
|
||||
return dbPersons
|
||||
|
|
|
@ -11,8 +11,8 @@ type DB_Person struct {
|
|||
DisplayName string
|
||||
AccessKey string
|
||||
Profiles []DB_Profile `gorm:"foreignkey:PersonID"`
|
||||
Stats []DB_SeasonStat `gorm:"foreignkey:PersonID"`
|
||||
Discord DB_DiscordPerson `gorm:"foreignkey:PersonID"`
|
||||
DiscordID string
|
||||
}
|
||||
|
||||
func (DB_Person) TableName() string {
|
||||
|
@ -145,7 +145,7 @@ type DB_TemporaryCode struct {
|
|||
}
|
||||
|
||||
func (DB_TemporaryCode) TableName() string {
|
||||
return "Exchange"
|
||||
return "Exchanges"
|
||||
}
|
||||
|
||||
type DB_DiscordPerson struct {
|
||||
|
@ -157,5 +157,21 @@ type DB_DiscordPerson struct {
|
|||
}
|
||||
|
||||
func (DB_DiscordPerson) TableName() string {
|
||||
return "Discord"
|
||||
return "Discords"
|
||||
}
|
||||
|
||||
type DB_SeasonStat struct {
|
||||
ID string `gorm:"primary_key"`
|
||||
PersonID string
|
||||
Build string
|
||||
Level int
|
||||
XP int
|
||||
Tier int
|
||||
Stars int
|
||||
LevelClainmed int
|
||||
TierClaimed int
|
||||
}
|
||||
|
||||
func (DB_SeasonStat) TableName() string {
|
||||
return "Stats"
|
||||
}
|
Loading…
Reference in New Issue
Block a user