603 lines
13 KiB
Go
603 lines
13 KiB
Go
package fortnite
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import (
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"encoding/json"
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"io"
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"math/rand"
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"net/http"
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"strings"
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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)
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type FortniteAPI struct {
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URL string
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C *http.Client
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}
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type FAPI_Response struct {
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Status int `json:"status"`
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Data []FAPI_Cosmetic `json:"data"`
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}
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type FAPI_Error struct {
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Status int `json:"status"`
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Error string `json:"error"`
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}
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type FAPI_Cosmetic struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Description string `json:"description"`
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Type struct {
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Value string `json:"value"`
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DisplayValue string `json:"displayValue"`
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BackendValue string `json:"backendValue"`
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} `json:"type"`
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Rarity struct {
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Value string `json:"value"`
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DisplayValue string `json:"displayValue"`
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BackendValue string `json:"backendValue"`
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} `json:"rarity"`
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Series struct {
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Value string `json:"value"`
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Image string `json:"image"`
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BackendValue string `json:"backendValue"`
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} `json:"series"`
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Set struct {
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Value string `json:"value"`
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Text string `json:"text"`
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BackendValue string `json:"backendValue"`
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} `json:"set"`
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Introduction struct {
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Chapter string `json:"chapter"`
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Season string `json:"season"`
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Text string `json:"text"`
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BackendValue int `json:"backendValue"`
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} `json:"introduction"`
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Images struct {
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Icon string `json:"icon"`
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Featured string `json:"featured"`
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SmallIcon string `json:"smallIcon"`
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Other map[string]string `json:"other"`
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} `json:"images"`
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Variants []struct {
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Channel string `json:"channel"`
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Type string `json:"type"`
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Options []struct {
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Tag string `json:"tag"`
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Name string `json:"name"`
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Image string `json:"image"`
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} `json:"options"`
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} `json:"variants"`
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GameplayTags []string `json:"gameplayTags"`
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SearchTags []string `json:"searchTags"`
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MetaTags []string `json:"metaTags"`
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ShowcaseVideo string `json:"showcaseVideo"`
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DynamicPakID string `json:"dynamicPakId"`
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DisplayAssetPath string `json:"displayAssetPath"`
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DisplayAssetPath2 string
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ItemPreviewHeroPath string `json:"itemPreviewHeroPath"`
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Backpack string `json:"backpack"`
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Path string `json:"path"`
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Added string `json:"added"`
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ShopHistory []string `json:"shopHistory"`
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BattlePass bool `json:"battlePass"`
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}
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type Set struct {
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Items map[string]FAPI_Cosmetic `json:"items"`
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Name string `json:"name"`
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BackendName string `json:"backendName"`
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}
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type CosmeticData struct {
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Items map[string]FAPI_Cosmetic `json:"items"`
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Sets map[string]Set `json:"sets"`
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}
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func (c *CosmeticData) GetRandomItem() FAPI_Cosmetic {
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randomInt := rand.Intn(len(c.Items))
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i := 0
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for _, item := range c.Items {
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if i == randomInt {
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return item
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}
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i++
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}
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return c.GetRandomItem()
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}
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func (c *CosmeticData) GetRandomItemByType(itemType string) FAPI_Cosmetic {
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randomInt := rand.Intn(len(c.Items))
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i := 0
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for _, item := range c.Items {
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if item.Type.BackendValue != itemType {
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continue
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}
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if i == randomInt {
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return item
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}
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i++
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}
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return c.GetRandomItemByType(itemType)
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}
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func (c *CosmeticData) GetRandomItemByNotType(itemType string) FAPI_Cosmetic {
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randomInt := rand.Intn(len(c.Items))
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i := 0
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for _, item := range c.Items {
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if item.Type.BackendValue == itemType {
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continue
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}
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if i == randomInt {
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return item
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}
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i++
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}
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return c.GetRandomItemByNotType(itemType)
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}
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func (c *CosmeticData) GetRandomSet() Set {
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randomInt := rand.Intn(len(c.Sets))
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i := 0
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for _, set := range c.Sets {
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if i == randomInt {
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return set
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}
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i++
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}
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return c.GetRandomSet()
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}
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var (
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StaticAPI = NewFortniteAPI()
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Cosmetics = CosmeticData{
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Items: make(map[string]FAPI_Cosmetic),
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Sets: make(map[string]Set),
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}
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)
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func NewFortniteAPI() *FortniteAPI {
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return &FortniteAPI{
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URL: "https://fortnite-api.com",
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C: &http.Client{},
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}
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}
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func (f *FortniteAPI) Get(path string) (*FAPI_Response, error) {
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req, err := http.NewRequest("GET", f.URL + path, nil)
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if err != nil {
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return nil, err
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}
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resp, err := f.C.Do(req)
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if err != nil {
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return nil, err
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}
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bodyBytes, err := io.ReadAll(resp.Body)
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if err != nil {
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return nil, err
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}
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var data FAPI_Response
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err = json.Unmarshal(bodyBytes, &data)
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if err != nil {
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return nil, err
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}
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return &data, nil
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}
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func (f *FortniteAPI) GetAllCosmetics() ([]FAPI_Cosmetic, error) {
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resp, err := f.Get("/v2/cosmetics/br")
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if err != nil {
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return nil, err
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}
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return resp.Data, nil
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}
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func (f *FortniteAPI) GetPlaylistImage(playlist string) (any, error) {
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return nil, nil
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}
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func PreloadCosmetics(max int) error {
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aid.Print("Fortnite Assets from", StaticAPI.URL)
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list, err := StaticAPI.GetAllCosmetics()
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if err != nil {
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return err
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}
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battlePassSkins := make([]FAPI_Cosmetic, 0)
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for _, item := range list {
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if item.Introduction.BackendValue > max {
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continue
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}
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if len(item.ShopHistory) == 0 && item.Type.Value == "outfit" {
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item.BattlePass = true
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battlePassSkins = append(battlePassSkins, item)
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}
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Cosmetics.Items[item.ID] = item
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if item.Set.BackendValue != "" {
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if _, ok := Cosmetics.Sets[item.Set.BackendValue]; !ok {
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Cosmetics.Sets[item.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: item.Set.Value,
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BackendName: item.Set.BackendValue,
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}
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}
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Cosmetics.Sets[item.Set.BackendValue].Items[item.ID] = item
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}
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}
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found := make([]string, 0)
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characters := make([]string, 0)
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for id, item := range Cosmetics.Items {
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if item.Type.Value == "outfit" {
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characters = append(characters, id)
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}
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if item.Type.Value != "backpack" {
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continue
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}
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if item.ItemPreviewHeroPath == "" {
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continue
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}
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previewHeroPath := strings.Split(item.ItemPreviewHeroPath, "/")
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characterId := previewHeroPath[len(previewHeroPath)-1]
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character, ok := Cosmetics.Items[characterId]
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if !ok {
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continue
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}
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character.Backpack = id
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Cosmetics.Items[characterId] = character
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if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
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Cosmetics.Sets[character.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: character.Set.Value,
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BackendName: character.Set.BackendValue,
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}
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}
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Cosmetics.Sets[character.Set.BackendValue].Items[characterId] = character
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found = append(found, id)
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}
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aid.Print("Preloaded", len(found), "backpacks with characters", "(", float64(len(found))/float64(len(characters))*100, "% ) coverage")
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assets := storage.HttpAsset("QKnwROGzQjYm1W9xu9uL3VrbSA0tnVj6NJJtEChUdAb3DF8uN.json")
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if assets == nil {
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panic("Failed to load assets")
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}
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var assetData []string
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err = json.Unmarshal(*assets, &assetData)
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if err != nil {
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return err
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}
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for _, asset := range assetData {
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asset := strings.ReplaceAll(asset, "DAv2_", "")
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parts := strings.Split(asset, "_")
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switch {
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case parts[0] == "CID":
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addCharacterAsset(parts)
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case parts[0] == "Character":
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addCharacterAsset(parts)
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case parts[0] == "BID":
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addBackpackAsset(parts)
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case parts[0] == "EID":
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addEmoteAsset(parts)
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case parts[0] == "Emote":
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addEmoteAsset(parts)
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case parts[0] == "Pickaxe":
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addPickaxeAsset(parts)
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case parts[0] == "Wrap":
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addWrapAsset(parts)
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case parts[0] == "Glider":
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addGliderAsset(parts)
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case parts[0] == "MusicPack":
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addMusicAsset(parts)
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}
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}
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withDisplayAssets := 0
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for _, item := range Cosmetics.Items {
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if item.DisplayAssetPath2 == "" {
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continue
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}
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withDisplayAssets++
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}
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aid.Print("Preloaded", len(Cosmetics.Items), "cosmetics with", withDisplayAssets, "display assets", "(", float64(withDisplayAssets)/float64(len(assetData))*100, "% ) coverage" )
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return nil
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}
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func addCharacterAsset(parts []string) {
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character := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "outfit" {
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continue
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}
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if parts[0] == "CID" {
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cid := ""
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if parts[1] != "A" {
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cid = parts[0] + "_" + parts[1]
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}
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if parts[1] == "A" {
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cid = parts[0] + "_A_" + parts[2]
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}
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if strings.Contains(item.ID, cid) {
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character = item
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break
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}
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}
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if parts[0] == "Character" {
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if strings.Contains(item.ID, parts[1]) {
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character = item
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break
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}
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}
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}
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if character.ID == "" {
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return
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}
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character.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
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Cosmetics.Items[character.ID] = character
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if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
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Cosmetics.Sets[character.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: character.Set.Value,
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BackendName: character.Set.BackendValue,
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}
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}
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Cosmetics.Sets[character.Set.BackendValue].Items[character.ID] = character
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}
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func addBackpackAsset(parts []string) {
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backpack := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "backpack" {
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continue
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}
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bid := ""
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if parts[1] != "A" {
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bid = parts[0] + "_" + parts[1]
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}
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if parts[1] == "A" {
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bid = parts[0] + "_A_" + parts[2]
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}
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if strings.Contains(item.ID, bid) {
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backpack = item
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break
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}
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}
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if backpack.ID == "" {
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return
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}
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backpack.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
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Cosmetics.Items[backpack.ID] = backpack
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if _, ok := Cosmetics.Sets[backpack.Set.BackendValue]; !ok {
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Cosmetics.Sets[backpack.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: backpack.Set.Value,
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BackendName: backpack.Set.BackendValue,
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}
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}
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Cosmetics.Sets[backpack.Set.BackendValue].Items[backpack.ID] = backpack
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}
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func addEmoteAsset(parts []string) {
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emote := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "emote" {
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continue
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}
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if strings.Contains(item.ID, parts[1]) {
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emote = item
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break
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}
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}
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if emote.ID == "" {
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return
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}
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emote.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
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Cosmetics.Items[emote.ID] = emote
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if _, ok := Cosmetics.Sets[emote.Set.BackendValue]; !ok {
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Cosmetics.Sets[emote.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: emote.Set.Value,
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BackendName: emote.Set.BackendValue,
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}
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}
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Cosmetics.Sets[emote.Set.BackendValue].Items[emote.ID] = emote
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}
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func addPickaxeAsset(parts []string) {
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pickaxe := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "pickaxe" {
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continue
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}
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pickaxeId := ""
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if parts[1] != "ID" {
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pickaxeId = parts[0] + "_" + parts[1]
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}
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if parts[1] == "ID" {
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pickaxeId = parts[0] + "_ID_" + parts[2]
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}
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if strings.Contains(item.ID, pickaxeId) {
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pickaxe = item
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break
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}
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}
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if pickaxe.ID == "" {
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return
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}
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pickaxe.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
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Cosmetics.Items[pickaxe.ID] = pickaxe
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if _, ok := Cosmetics.Sets[pickaxe.Set.BackendValue]; !ok {
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Cosmetics.Sets[pickaxe.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: pickaxe.Set.Value,
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BackendName: pickaxe.Set.BackendValue,
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}
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}
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Cosmetics.Sets[pickaxe.Set.BackendValue].Items[pickaxe.ID] = pickaxe
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}
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func addGliderAsset(parts []string) {
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glider := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "glider" {
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continue
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}
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gliderId := ""
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if parts[1] != "ID" {
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gliderId = parts[0] + "_" + parts[1]
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}
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if parts[1] == "ID" {
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gliderId = parts[0] + "_ID_" + parts[2]
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}
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if strings.Contains(item.ID, gliderId) {
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glider = item
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break
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}
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}
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if glider.ID == "" {
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return
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}
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glider.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
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Cosmetics.Items[glider.ID] = glider
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if _, ok := Cosmetics.Sets[glider.Set.BackendValue]; !ok {
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Cosmetics.Sets[glider.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: glider.Set.Value,
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BackendName: glider.Set.BackendValue,
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}
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}
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Cosmetics.Sets[glider.Set.BackendValue].Items[glider.ID] = glider
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}
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func addWrapAsset(parts []string) {
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wrap := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "wrap" {
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continue
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}
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if strings.Contains(item.ID, parts[1]) {
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wrap = item
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break
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}
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}
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if wrap.ID == "" {
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return
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}
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wrap.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
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Cosmetics.Items[wrap.ID] = wrap
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if _, ok := Cosmetics.Sets[wrap.Set.BackendValue]; !ok {
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Cosmetics.Sets[wrap.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: wrap.Set.Value,
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BackendName: wrap.Set.BackendValue,
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}
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}
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Cosmetics.Sets[wrap.Set.BackendValue].Items[wrap.ID] = wrap
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}
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func addMusicAsset(parts []string) {
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music := FAPI_Cosmetic{}
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for _, item := range Cosmetics.Items {
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if item.Type.Value != "music" {
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continue
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}
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|
|
|
if strings.Contains(item.ID, parts[1]) {
|
|
music = item
|
|
break
|
|
}
|
|
}
|
|
|
|
if music.ID == "" {
|
|
return
|
|
}
|
|
|
|
music.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
|
|
Cosmetics.Items[music.ID] = music
|
|
|
|
if _, ok := Cosmetics.Sets[music.Set.BackendValue]; !ok {
|
|
Cosmetics.Sets[music.Set.BackendValue] = Set{
|
|
Items: make(map[string]FAPI_Cosmetic),
|
|
Name: music.Set.Value,
|
|
BackendName: music.Set.BackendValue,
|
|
}
|
|
}
|
|
Cosmetics.Sets[music.Set.BackendValue].Items[music.ID] = music
|
|
} |