- **Single File** It will embed all of the external files inside of one executable! This allows the backend to be ran anywhere with no setup _(after initial config)_!
- **Blazingly Fast** Written in Go and built upon Fast HTTP, it is extremely fast and can handle any profile action in milliseconds with its caching system.
- **Party System V2** Currently it relies on the automatic XMPP solution which is very hard to keep track of.
- Niche profile actions like `RefundMtxPurchase`, `SetAffiliateName` and more. These are barely used however they contribute to the full experience.
- Amazon S3 integration to store the **Player Settings** externally. Using the bucket will allow for horizontal scaling which may be required for very large player counts.
- Purchasing the **Battle Pass**. This will require the Battle Pass Storefront ID for every build. I am yet to think of a solution for this.
- Seeded randomization for the **Item Shop** instead of a random number generator. This will ensure that even if the backend is restarted, the same random items will be in the shop during that day.
- Interaction with a Game Server to handle **Event Tracking** for player statistics and challenges. This will be a very large task as a new specialised game server will need to be created.
- After the game server addition, a **Matchmaking System** will be added to match players together for a game. It will use a bin packing algorithm to ensure that games are filled as much as possible.
- **Save The World**. This is a very large task and will require a lot of work. It is not a priority at the moment and might be done after the Battle Royale experience is complete.
Contributions are welcome! Please open an issue or pull request if you would like to contribute. Make sure to follow the same format (2 space indents) and style! Make sure to keep commits concise and readable e.g. do not change formating to mess up code review!