- **Single File** It will embed all of the external files inside of one executable! This allows the backend to be ran anywhere with no setup _(after initial config)_!
- **Blazingly Fast** Written in Go and built upon Fast HTTP, it is extremely fast and can handle any profile action in milliseconds with its caching system.
- Seed Randomization for the Item Shop instead of a random number generator. This will allow for the same item shop to be generated for each day without the need for a database or keeping the server running.
- Integrating a matchmaker with a hoster to smartly put players into games and know when servers become available.
> Use this as a roadmap to see what is coming next! It is easier to list what is missing than what is included as the server is almost feature complete.
- **User Settings** An Amazon S3 bucket will be required to store user settings.
- **Party System V2** Ccurrently it relies on the automatic XMPP solution which is very hard to keep track of.
- **Battle Pass** For support, I will need the Battle Pass Storefront ID for every build. I am yet to think of a solution for this.
- **Event Tracking** This will come from the game server and will send down every event for every player. With this it is possible to track quests, player stats, and more. This will need a game server to be built specifically for Snow. Features reliant on this are **Leaderboards**, **Challenges**, **Stats**, **Pins** and **Career**.
Contributions are welcome! Please open an issue or pull request if you would like to contribute. Make sure to follow the same format (2 space indents) and style! Make sure to keep commits concise and readable e.g. do not change formating to mess up code review!