250e85732d
new shop system more config options arena & hype per season stats battle pass better variant system complete vbuck & starter pack store fix bugs related to deleting account update launcher endpoints fixed gift loot not deleting
65 lines
1.4 KiB
Go
65 lines
1.4 KiB
Go
// structs from https://github.com/FabianFG/Fortnite-Api/
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package handlers
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import (
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/fortnite"
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"github.com/ectrc/snow/person"
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"github.com/gofiber/fiber/v2"
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)
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var (
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hypeTokens = map[int]string{
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0: "ARENA_S8_Division1",
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25: "ARENA_S8_Division2",
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75: "ARENA_S8_Division3",
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125: "ARENA_S8_Division4",
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175: "ARENA_S8_Division5",
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225: "ARENA_S8_Division6",
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300: "ARENA_S8_Division7",
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}
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)
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func GetEvents(c *fiber.Ctx) error {
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person := c.Locals("person").(*person.Person)
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events := []aid.JSON{}
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templates := []aid.JSON{}
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tokens := []string{}
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for _, event := range fortnite.ArenaEvents {
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events = append(events, event.GenerateFortniteEvent())
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for _, window := range event.Windows {
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templates = append(templates, window.Template.GenerateFortniteEventTemplate())
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}
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}
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for limit, token := range hypeTokens {
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if person.CurrentSeasonStats.Hype >= limit {
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tokens = []string{token}
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}
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}
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return c.Status(200).JSON(aid.JSON{
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"player": aid.JSON{
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"gameId": "Fortnite",
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"accountId": person.ID,
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"tokens": tokens,
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"teams": aid.JSON{},
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"pendingPayouts": []string{},
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"pendingPenalties": aid.JSON{},
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"persistentScores": aid.JSON{
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"Hype": person.CurrentSeasonStats.Hype,
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},
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"groupIdentity": aid.JSON{},
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},
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"events": events,
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"templates": templates,
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})
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}
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func GetEventsBulkHistory(c *fiber.Ctx) error {
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return c.Status(200).JSON([]aid.JSON{})
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} |