snow/person/profile.go

401 lines
9.7 KiB
Go

package person
import (
"fmt"
"github.com/ectrc/snow/aid"
"github.com/ectrc/snow/storage"
"github.com/google/uuid"
"github.com/r3labs/diff/v3"
)
type Profile struct {
ID string
PersonID string
Items *ItemMutex
Gifts *GiftMutex
Quests *QuestMutex
Attributes *AttributeMutex
Loadouts *LoadoutMutex
Type string
Revision int
Changes []interface{}
}
func NewProfile(profile string) *Profile {
id := uuid.New().String()
return &Profile{
ID: id,
PersonID: "",
Items: NewItemMutex(&storage.DB_Profile{ID: id, Type: profile}),
Gifts: NewGiftMutex(&storage.DB_Profile{ID: id, Type: profile}),
Quests: NewQuestMutex(&storage.DB_Profile{ID: id, Type: profile}),
Attributes: NewAttributeMutex(&storage.DB_Profile{ID: id, Type: profile}),
Loadouts: NewLoadoutMutex(&storage.DB_Profile{ID: id, Type: profile}),
Type: profile,
Revision: 0,
Changes: []interface{}{},
}
}
func FromDatabaseProfile(profile *storage.DB_Profile) *Profile {
items := NewItemMutex(profile)
gifts := NewGiftMutex(profile)
quests := NewQuestMutex(profile)
attributes := NewAttributeMutex(profile)
loadouts := NewLoadoutMutex(profile)
for _, item := range profile.Items {
items.AddItem(FromDatabaseItem(&item))
}
for _, gift := range profile.Gifts {
gifts.AddGift(FromDatabaseGift(&gift))
}
for _, quest := range profile.Quests {
quests.AddQuest(FromDatabaseQuest(&quest))
}
for _, loadout := range profile.Loadouts {
loadouts.AddLoadout(FromDatabaseLoadout(&loadout))
}
for _, attribute := range profile.Attributes {
parsed := FromDatabaseAttribute(&attribute)
if parsed == nil {
fmt.Printf("error getting attribute from database")
continue
}
attributes.AddAttribute(parsed)
}
return &Profile{
ID: profile.ID,
PersonID: profile.PersonID,
Items: items,
Gifts: gifts,
Quests: quests,
Attributes: attributes,
Loadouts: loadouts,
Type: profile.Type,
Revision: profile.Revision,
Changes: []interface{}{},
}
}
func (p *Profile) GenerateFortniteProfileEntry() aid.JSON {
items := aid.JSON{}
attributes := aid.JSON{}
p.Items.RangeItems(func(id string, item *Item) bool {
items[id] = item.GenerateFortniteItemEntry()
return true
})
p.Quests.RangeQuests(func(id string, quest *Quest) bool {
items[id] = quest.GenerateFortniteQuestEntry()
return true
})
p.Gifts.RangeGifts(func(id string, gift *Gift) bool {
items[id] = gift.GenerateFortniteGiftEntry()
return true
})
p.Attributes.RangeAttributes(func(id string, attribute *Attribute) bool {
attributes[attribute.Key] = aid.JSONParse(attribute.ValueJSON)
return true
})
p.Loadouts.RangeLoadouts(func(id string, loadout *Loadout) bool {
items[id] = loadout.GenerateFortniteLoadoutEntry()
return true
})
return aid.JSON{
"profileId": p.Type,
"accountId": p.PersonID,
"rvn": p.Revision,
"commandRevision": p.Revision,
"wipeNumber": 0,
"version": "",
"items": items,
"stats": aid.JSON{
"attributes": attributes,
},
}
}
func (p *Profile) Save() {
// storage.Repo.SaveProfile(p.ToDatabase())
}
func (p *Profile) Snapshot() *ProfileSnapshot {
items := map[string]ItemSnapshot{}
gifts := map[string]GiftSnapshot{}
quests := map[string]Quest{}
attributes := map[string]Attribute{}
loadouts := map[string]Loadout{}
p.Items.RangeItems(func(id string, item *Item) bool {
items[id] = item.Snapshot()
return true
})
p.Gifts.RangeGifts(func(id string, gift *Gift) bool {
gifts[id] = gift.Snapshot()
return true
})
p.Quests.RangeQuests(func(id string, quest *Quest) bool {
quests[id] = *quest
return true
})
p.Attributes.RangeAttributes(func(key string, attribute *Attribute) bool {
attributes[key] = *attribute
return true
})
p.Loadouts.RangeLoadouts(func(id string, loadout *Loadout) bool {
loadouts[id] = *loadout
return true
})
return &ProfileSnapshot{
ID: p.ID,
Items: items,
Gifts: gifts,
Quests: quests,
Attributes: attributes,
Loadouts: loadouts,
Type: p.Type,
Revision: p.Revision,
}
}
func (p *Profile) Diff(b *ProfileSnapshot) []diff.Change {
changes, err := diff.Diff(*b, *p.Snapshot())
if err != nil {
fmt.Printf("error diffing profile: %v\n", err)
return nil
}
for _, change := range changes {
switch change.Path[0] {
case "Items":
if change.Type == "create" && change.Path[2] == "ID" {
p.CreateItemAddedChange(p.Items.GetItem(change.Path[1]))
}
if change.Type == "delete" && change.Path[2] == "ID" {
p.CreateItemRemovedChange(change.Path[1])
}
if change.Type == "update" && change.Path[2] == "Quantity" {
p.CreateItemQuantityChangedChange(p.Items.GetItem(change.Path[1]))
}
if change.Type == "update" && change.Path[2] != "Quantity" {
p.CreateItemAttributeChangedChange(p.Items.GetItem(change.Path[1]), change.Path[2])
}
case "Quests":
if change.Type == "create" && change.Path[2] == "ID" {
p.CreateQuestAddedChange(p.Quests.GetQuest(change.Path[1]))
}
if change.Type == "delete" && change.Path[2] == "ID" {
p.CreateItemRemovedChange(change.Path[1])
}
case "Gifts":
if change.Type == "create" && change.Path[2] == "ID" {
p.CreateGiftAddedChange(p.Gifts.GetGift(change.Path[1]))
}
if change.Type == "delete" && change.Path[2] == "ID" {
p.CreateItemRemovedChange(change.Path[1])
}
case "Attributes":
if change.Type == "create" && change.Path[2] == "ID" {
p.CreateStatModifiedChange(p.Attributes.GetAttribute(change.Path[1]))
}
if change.Type == "update" && change.Path[2] == "ValueJSON" {
p.CreateStatModifiedChange(p.Attributes.GetAttribute(change.Path[1]))
}
case "Loadouts":
if change.Type == "create" && change.Path[2] == "ID" {
p.CreateLoadoutAddedChange(p.Loadouts.GetLoadout(change.Path[1]))
}
if change.Type == "delete" && change.Path[2] == "ID" {
p.CreateLoadoutRemovedChange(change.Path[1])
}
if change.Type == "update" && change.Path[2] != "ID" {
p.CreateLoadoutChangedChange(p.Loadouts.GetLoadout(change.Path[1]), change.Path[2])
}
}
}
return changes
}
func (p *Profile) CreateAttribute(key string, value interface{}) *Attribute {
p.Attributes.AddAttribute(NewAttribute(key, value))
return p.Attributes.GetAttribute(key)
}
func (p *Profile) CreateStatModifiedChange(attribute *Attribute) {
if attribute == nil {
fmt.Println("error getting attribute from profile", attribute.ID)
return
}
p.Changes = append(p.Changes, StatModified{
ChangeType: "statModified",
Name: attribute.Key,
Value: aid.JSONParse(attribute.ValueJSON),
})
}
func (p *Profile) CreateGiftAddedChange(gift *Gift) {
if gift == nil {
fmt.Println("error getting gift from profile", gift.ID)
return
}
p.Changes = append(p.Changes, ItemAdded{
ChangeType: "itemAdded",
ItemId: gift.ID,
Item: gift.GenerateFortniteGiftEntry(),
})
}
func (p *Profile) CreateQuestAddedChange(quest *Quest) {
if quest == nil {
fmt.Println("error getting quest from profile", quest.ID)
return
}
p.Changes = append(p.Changes, ItemAdded{
ChangeType: "itemAdded",
ItemId: quest.ID,
Item: quest.GenerateFortniteQuestEntry(),
})
}
func (p *Profile) CreateItemAddedChange(item *Item) {
if item == nil {
fmt.Println("error getting item from profile", item.ID)
return
}
p.Changes = append(p.Changes, ItemAdded{
ChangeType: "itemAdded",
ItemId: item.ID,
Item: item.GenerateFortniteItemEntry(),
})
}
func (p *Profile) CreateItemRemovedChange(itemId string) {
p.Changes = append(p.Changes, ItemRemoved{
ChangeType: "itemRemoved",
ItemId: itemId,
})
}
func (p *Profile) CreateItemQuantityChangedChange(item *Item) {
if item == nil {
fmt.Println("error getting item from profile", item.ID)
return
}
p.Changes = append(p.Changes, ItemQuantityChanged{
ChangeType: "itemQuantityChanged",
ItemId: item.ID,
Quantity: item.Quantity,
})
}
func (p *Profile) CreateItemAttributeChangedChange(item *Item, attribute string) {
if item == nil {
fmt.Println("error getting item from profile", item.ID)
return
}
lookup := map[string]string{
"Favorite": "favorite",
"HasSeen": "item_seen",
"Variants": "variants",
}
p.Changes = append(p.Changes, ItemAttributeChanged{
ChangeType: "itemAttrChanged",
ItemId: item.ID,
AttributeName: lookup[attribute],
AttributeValue: item.GetAttribute(attribute),
})
}
func (p *Profile) CreateLoadoutAddedChange(loadout *Loadout) {
if loadout == nil {
fmt.Println("error getting item from profile", loadout.ID)
return
}
p.Changes = append(p.Changes, ItemAdded{
ChangeType: "itemAdded",
ItemId: loadout.ID,
Item: loadout.GenerateFortniteLoadoutEntry(),
})
}
func (p *Profile) CreateLoadoutRemovedChange(loadoutId string) {
p.Changes = append(p.Changes, ItemRemoved{
ChangeType: "itemRemoved",
ItemId: loadoutId,
})
}
func (p *Profile) CreateLoadoutChangedChange(loadout *Loadout, attribute string) {
if loadout == nil {
fmt.Println("error getting item from profile", loadout.ID)
return
}
lookup := map[string]string{
"LockerName": "locker_name",
"BannerID": "banner_icon_template",
"BannerColorID": "banner_color_template",
"CharacterID": "locker_slots_data",
"PickaxeID": "locker_slots_data",
"BackpackID": "locker_slots_data",
"GliderID": "locker_slots_data",
"DanceID": "locker_slots_data",
"ItemWrapID": "locker_slots_data",
"ContrailID": "locker_slots_data",
"LoadingScreenID": "locker_slots_data",
"MusicPackID": "locker_slots_data",
}
p.Changes = append(p.Changes, ItemAttributeChanged{
ChangeType: "itemAttrChanged",
ItemId: loadout.ID,
AttributeName: lookup[attribute],
AttributeValue: loadout.GetAttribute(lookup[attribute]),
})
}
func (p *Profile) CreateFullProfileUpdateChange() {
p.Changes = []interface{}{FullProfileUpdate{
ChangeType: "fullProfileUpdate",
Profile: p.GenerateFortniteProfileEntry(),
}}
}
func (p *Profile) ClearProfileChanges() {
p.Changes = []interface{}{}
}