snow/fortnite/interact.go
2023-12-07 19:29:47 +00:00

303 lines
6.3 KiB
Go

package fortnite
import (
"encoding/json"
"io"
"math/rand"
"net/http"
"strings"
"github.com/ectrc/snow/aid"
"github.com/ectrc/snow/storage"
)
type FortniteAPI struct {
URL string
C *http.Client
}
type FAPI_Response struct {
Status int `json:"status"`
Data []FAPI_Cosmetic `json:"data"`
}
type FAPI_Error struct {
Status int `json:"status"`
Error string `json:"error"`
}
type FAPI_Cosmetic struct {
ID string `json:"id"`
Name string `json:"name"`
Description string `json:"description"`
Type struct {
Value string `json:"value"`
DisplayValue string `json:"displayValue"`
BackendValue string `json:"backendValue"`
} `json:"type"`
Rarity struct {
Value string `json:"value"`
DisplayValue string `json:"displayValue"`
BackendValue string `json:"backendValue"`
} `json:"rarity"`
Series struct {
Value string `json:"value"`
Image string `json:"image"`
BackendValue string `json:"backendValue"`
} `json:"series"`
Set struct {
Value string `json:"value"`
Text string `json:"text"`
BackendValue string `json:"backendValue"`
} `json:"set"`
Introduction struct {
Chapter string `json:"chapter"`
Season string `json:"season"`
Text string `json:"text"`
BackendValue int `json:"backendValue"`
} `json:"introduction"`
Images struct {
Icon string `json:"icon"`
Featured string `json:"featured"`
SmallIcon string `json:"smallIcon"`
Other map[string]string `json:"other"`
} `json:"images"`
Variants []struct {
Channel string `json:"channel"`
Type string `json:"type"`
Options []struct {
Tag string `json:"tag"`
Name string `json:"name"`
Image string `json:"image"`
} `json:"options"`
} `json:"variants"`
GameplayTags []string `json:"gameplayTags"`
SearchTags []string `json:"searchTags"`
MetaTags []string `json:"metaTags"`
ShowcaseVideo string `json:"showcaseVideo"`
DynamicPakID string `json:"dynamicPakId"`
DisplayAssetPath string `json:"displayAssetPath"`
ItemPreviewHeroPath string `json:"itemPreviewHeroPath"`
Backpack string `json:"backpack"`
Path string `json:"path"`
Added string `json:"added"`
ShopHistory []string `json:"shopHistory"`
BattlePass bool `json:"battlePass"`
}
type Set struct {
Items map[string]FAPI_Cosmetic `json:"items"`
Name string `json:"name"`
BackendName string `json:"backendName"`
}
type CosmeticData struct {
Items map[string]FAPI_Cosmetic `json:"items"`
Sets map[string]Set `json:"sets"`
}
func (c *CosmeticData) GetRandomItem() FAPI_Cosmetic {
randomInt := rand.Intn(len(c.Items))
i := 0
for _, item := range c.Items {
if i == randomInt {
return item
}
i++
}
return c.GetRandomItem()
}
func (c *CosmeticData) GetRandomItemByType(itemType string) FAPI_Cosmetic {
randomInt := rand.Intn(len(c.Items))
i := 0
for _, item := range c.Items {
if item.Type.BackendValue != itemType {
continue
}
if i == randomInt {
return item
}
i++
}
return c.GetRandomItemByType(itemType)
}
func (c *CosmeticData) GetRandomItemByNotType(itemType string) FAPI_Cosmetic {
randomInt := rand.Intn(len(c.Items))
i := 0
for _, item := range c.Items {
if item.Type.BackendValue == itemType {
continue
}
if i == randomInt {
return item
}
i++
}
return c.GetRandomItemByNotType(itemType)
}
func (c *CosmeticData) GetRandomSet() Set {
randomInt := rand.Intn(len(c.Sets))
i := 0
for _, set := range c.Sets {
if i == randomInt {
return set
}
i++
}
return c.GetRandomSet()
}
var (
StaticAPI = NewFortniteAPI()
Cosmetics = CosmeticData{
Items: make(map[string]FAPI_Cosmetic),
Sets: make(map[string]Set),
}
KnownDisplayAssets = make(map[string]bool)
)
func NewFortniteAPI() *FortniteAPI {
return &FortniteAPI{
URL: "https://fortnite-api.com",
C: &http.Client{},
}
}
func (f *FortniteAPI) Get(path string) (*FAPI_Response, error) {
req, err := http.NewRequest("GET", f.URL + path, nil)
if err != nil {
return nil, err
}
resp, err := f.C.Do(req)
if err != nil {
return nil, err
}
bodyBytes, err := io.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var data FAPI_Response
err = json.Unmarshal(bodyBytes, &data)
if err != nil {
return nil, err
}
return &data, nil
}
func (f *FortniteAPI) GetAllCosmetics() ([]FAPI_Cosmetic, error) {
resp, err := f.Get("/v2/cosmetics/br")
if err != nil {
return nil, err
}
return resp.Data, nil
}
func PreloadCosmetics(max int) error {
aid.Print("Fortnite Assets from", StaticAPI.URL)
list, err := StaticAPI.GetAllCosmetics()
if err != nil {
return err
}
battlePassSkins := make([]FAPI_Cosmetic, 0)
for _, item := range list {
if item.Introduction.BackendValue > max {
continue
}
if len(item.ShopHistory) == 0 && item.Type.Value == "outfit" {
item.BattlePass = true
battlePassSkins = append(battlePassSkins, item)
}
Cosmetics.Items[item.ID] = item
if item.Set.BackendValue != "" {
if _, ok := Cosmetics.Sets[item.Set.BackendValue]; !ok {
Cosmetics.Sets[item.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: item.Set.Value,
BackendName: item.Set.BackendValue,
}
}
Cosmetics.Sets[item.Set.BackendValue].Items[item.ID] = item
}
}
found := make([]string, 0)
characters := make([]string, 0)
for id, item := range Cosmetics.Items {
if item.Type.Value == "outfit" {
characters = append(characters, id)
}
if item.Type.Value != "backpack" {
continue
}
if item.ItemPreviewHeroPath == "" {
continue
}
previewHeroPath := strings.Split(item.ItemPreviewHeroPath, "/")
characterId := previewHeroPath[len(previewHeroPath)-1]
character, ok := Cosmetics.Items[characterId]
if !ok {
continue
}
character.Backpack = id
Cosmetics.Items[characterId] = character
if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
Cosmetics.Sets[character.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: character.Set.Value,
BackendName: character.Set.BackendValue,
}
}
Cosmetics.Sets[character.Set.BackendValue].Items[characterId] = character
found = append(found, id)
}
aid.Print("Preloaded", len(found), "backpacks with characters", "(", float64(len(found))/float64(len(characters))*100, "% )")
DAv2 := *storage.Asset("assets.json")
if DAv2 == nil {
aid.Print("Couldn't find DAv2.json")
}
var DAv2Data map[string]bool
err = json.Unmarshal(DAv2, &DAv2Data)
if err != nil {
return err
}
KnownDisplayAssets = DAv2Data
return nil
}