274 lines
6.9 KiB
Go
274 lines
6.9 KiB
Go
package person
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import (
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"fmt"
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"strings"
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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"github.com/google/uuid"
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)
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type Loadout struct {
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ID string
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PersonID string
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ProfileID string
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TemplateID string
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LockerName string
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BannerID string
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BannerColorID string
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CharacterID string
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PickaxeID string
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BackpackID string
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GliderID string
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DanceID []string
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ItemWrapID []string
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ContrailID string
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LoadingScreenID string
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MusicPackID string
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}
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func NewLoadout(name string, athena *Profile) *Loadout {
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character := athena.Attributes.GetAttributeByKey("favorite_character")
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pickaxe := athena.Attributes.GetAttributeByKey("favorite_pickaxe")
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backpack := athena.Attributes.GetAttributeByKey("favorite_backpack")
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glider := athena.Attributes.GetAttributeByKey("favorite_glider")
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contrail := athena.Attributes.GetAttributeByKey("favorite_skydivecontrail")
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screen := athena.Attributes.GetAttributeByKey("favorite_loadingscreen")
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music := athena.Attributes.GetAttributeByKey("favorite_musicpack")
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icon := athena.Attributes.GetAttributeByKey("banner_icon")
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color := athena.Attributes.GetAttributeByKey("banner_color")
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dances := athena.Attributes.GetAttributeByKey("favorite_dance")
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wraps := athena.Attributes.GetAttributeByKey("favorite_itemwraps")
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dancesReal := aid.JSONParse(dances.ValueJSON).([]any)
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wrapsReal := aid.JSONParse(wraps.ValueJSON).([]any)
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dancesValue := make([]string, len(dancesReal))
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wrapsValue := make([]string, len(wrapsReal))
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for i, v := range dancesReal {
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value, ok := v.(string)
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if !ok {
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continue
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}
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dancesValue[i] = value
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}
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for i, v := range wrapsReal {
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value, ok := v.(string)
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if !ok {
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continue
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}
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wrapsValue[i] = value
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}
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return &Loadout{
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ID: uuid.New().String(),
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PersonID: athena.ID,
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TemplateID: "CosmeticLocker:CosmeticLocker_Athena",
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LockerName: name,
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CharacterID: aid.JSONParse(character.ValueJSON).(string),
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PickaxeID: aid.JSONParse(pickaxe.ValueJSON).(string),
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BackpackID: aid.JSONParse(backpack.ValueJSON).(string),
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GliderID: aid.JSONParse(glider.ValueJSON).(string),
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ContrailID: aid.JSONParse(contrail.ValueJSON).(string),
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LoadingScreenID: aid.JSONParse(screen.ValueJSON).(string),
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MusicPackID: aid.JSONParse(music.ValueJSON).(string),
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BannerID: aid.JSONParse(icon.ValueJSON).(string),
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BannerColorID: aid.JSONParse(color.ValueJSON).(string),
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DanceID: dancesValue,
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ItemWrapID: wrapsValue,
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}
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}
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func FromDatabaseLoadout(loadout *storage.DB_Loadout) *Loadout {
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return &Loadout{
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ID: loadout.ID,
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ProfileID: loadout.ProfileID,
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TemplateID: loadout.TemplateID,
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LockerName: loadout.LockerName,
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BannerID: loadout.BannerID,
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BannerColorID: loadout.BannerColorID,
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CharacterID: loadout.CharacterID,
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PickaxeID: loadout.PickaxeID,
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BackpackID: loadout.BackpackID,
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GliderID: loadout.GliderID,
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DanceID: loadout.DanceID,
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ItemWrapID: loadout.ItemWrapID,
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ContrailID: loadout.ContrailID,
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LoadingScreenID: loadout.LoadingScreenID,
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MusicPackID: loadout.MusicPackID,
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}
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}
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func (l *Loadout) GenerateFortniteLoadoutEntry() aid.JSON {
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bannerItem := Find(l.PersonID).AthenaProfile.Items.GetItem(l.BannerID)
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if bannerItem == nil {
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bannerItem = &Item{
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TemplateID: "HomebaseBannerIcon:StandardBanner1",
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}
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}
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bannerColorItem := Find(l.PersonID).AthenaProfile.Items.GetItem(l.BannerColorID)
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if bannerColorItem == nil {
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bannerColorItem = &Item{
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TemplateID: "HomebaseBannerColor:DefaultColor1",
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}
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}
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json := aid.JSON{
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"templateId": l.TemplateID,
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"attributes": aid.JSON{
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"locker_name": l.LockerName,
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"banner_icon_template": l.GetAttribute("banner_icon_template"),
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"banner_color_template": l.GetAttribute("banner_color_template"),
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"locker_slots_data": l.GenerateFortniteLockerSlotsData(),
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"item_seen": true,
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},
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"quantity": 1,
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}
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return json
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}
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func (l *Loadout) GetAttribute(attribute string) interface{} {
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bannerItem := Find(l.PersonID).AthenaProfile.Items.GetItem(l.BannerID)
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if bannerItem == nil {
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bannerItem = &Item{
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TemplateID: "HomebaseBannerIcon:StandardBanner1",
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}
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}
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bannerColorItem := Find(l.PersonID).CommonCoreProfile.Items.GetItem(l.BannerColorID)
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if bannerColorItem == nil {
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bannerColorItem = &Item{
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TemplateID: "HomebaseBannerColor:DefaultColor1",
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}
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}
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fmt.Println(attribute)
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switch attribute {
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case "locker_name":
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return l.LockerName
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case "banner_icon_template":
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return strings.Split(bannerItem.TemplateID, ":")[1]
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case "banner_color_template":
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return strings.Split(bannerColorItem.TemplateID, ":")[1]
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case "locker_slots_data":
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return l.GenerateFortniteLockerSlotsData()
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}
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return nil
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}
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func (l *Loadout) GenerateFortniteLockerSlotsData() aid.JSON {
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return aid.JSON{
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"slots": aid.JSON{
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"Character": l.GetItemSlotData(l.CharacterID),
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"Backpack": l.GetItemSlotData(l.BackpackID),
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"Pickaxe": l.GetItemSlotData(l.PickaxeID),
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"Glider": l.GetItemSlotData(l.GliderID),
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"ItemWrap": l.GetItemsSlotData(l.ItemWrapID),
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"Dance": l.GetItemsSlotData(l.DanceID),
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"SkyDiveContrail": l.GetItemSlotData(l.ContrailID),
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"LoadingScreen": l.GetItemSlotData(l.LoadingScreenID),
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"MusicPack": l.GetItemSlotData(l.MusicPackID),
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},
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}
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}
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func (l *Loadout) GetItemSlotData(itemId string) aid.JSON {
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json := aid.JSON{
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"items": []string{},
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"activeVariants": []aid.JSON{},
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}
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person := Find(l.PersonID)
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if person == nil {
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return json
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}
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item := person.AthenaProfile.Items.GetItem(itemId)
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if item == nil {
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return json
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}
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items := json["items"].([]string)
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items = append(items, item.TemplateID)
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activeVariants := json["activeVariants"].([]aid.JSON)
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activeVariants = append(activeVariants, aid.JSON{
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"variants": item.GenerateFortniteItemVariantChannels(),
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})
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json["items"] = items
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json["activeVariants"] = activeVariants
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return json
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}
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func (l *Loadout) GetItemsSlotData(itemIds []string) aid.JSON {
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json := aid.JSON{
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"items": make([]string, len(itemIds)),
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"activeVariants": make([]aid.JSON, len(itemIds)),
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}
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person := Find(l.PersonID)
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if person == nil {
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return json
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}
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for pos, itemId := range itemIds {
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item := person.AthenaProfile.Items.GetItem(itemId)
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if item == nil {
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continue
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}
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items := json["items"].([]string)
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items[pos] = item.TemplateID
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activeVariants := json["activeVariants"].([]aid.JSON)
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activeVariants[pos] = aid.JSON{
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"variants": []aid.JSON{},
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}
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json["items"] = items
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json["activeVariants"] = activeVariants
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}
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return json
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}
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func (l *Loadout) Delete() {
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storage.Repo.DeleteLoadout(l.ID)
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}
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func (l *Loadout) ToDatabase(profileId string) *storage.DB_Loadout {
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return &storage.DB_Loadout{
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ID: l.ID,
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ProfileID: profileId,
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TemplateID: l.TemplateID,
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LockerName: l.LockerName,
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BannerID: l.BannerID,
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BannerColorID: l.BannerColorID,
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CharacterID: l.CharacterID,
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PickaxeID: l.PickaxeID,
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BackpackID: l.BackpackID,
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GliderID: l.GliderID,
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DanceID: l.DanceID,
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ItemWrapID: l.ItemWrapID,
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ContrailID: l.ContrailID,
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LoadingScreenID: l.LoadingScreenID,
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MusicPackID: l.MusicPackID,
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}
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}
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func (q *Loadout) Save() {
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storage.Repo.SaveLoadout(q.ToDatabase(q.ProfileID))
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} |