248 lines
6.1 KiB
Go
248 lines
6.1 KiB
Go
package fortnite
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import (
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"regexp"
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"slices"
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"strings"
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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)
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var (
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External *ExternalDataClient
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assetRegex = regexp.MustCompile(`DAv2_([A-Za-z]+)_`)
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)
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type ExternalDataClient struct {
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h *http.Client
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FortniteSets map[string]*FortniteSet
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FortniteItems map[string]*FortniteItem
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FortniteItemsWithDisplayAssets map[string]*FortniteItem
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FortniteItemsWithFeaturedImage []*FortniteItem
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TypedFortniteItems map[string][]*FortniteItem
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TypedFortniteItemsWithDisplayAssets map[string][]*FortniteItem
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SnowVariantTokens map[string]SnowCosmeticVariantToken
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}
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func NewExternalDataClient() *ExternalDataClient {
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return &ExternalDataClient{
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h: &http.Client{},
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FortniteItems: make(map[string]*FortniteItem),
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FortniteSets: make(map[string]*FortniteSet),
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FortniteItemsWithDisplayAssets: make(map[string]*FortniteItem),
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FortniteItemsWithFeaturedImage: []*FortniteItem{},
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TypedFortniteItems: make(map[string][]*FortniteItem),
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TypedFortniteItemsWithDisplayAssets: make(map[string][]*FortniteItem),
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SnowVariantTokens: make(map[string]SnowCosmeticVariantToken),
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}
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}
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func (c *ExternalDataClient) LoadExternalData() {
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req, err := http.NewRequest("GET", "https://fortnite-api.com/v2/cosmetics/br", nil)
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if err != nil {
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return
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}
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resp, err := c.h.Do(req)
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if err != nil {
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return
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}
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bodyBytes, err := io.ReadAll(resp.Body)
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if err != nil {
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return
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}
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content := &FortniteCosmeticsResponse{}
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err = json.Unmarshal(bodyBytes, content)
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if err != nil {
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return
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}
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for _, item := range content.Data {
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c.LoadItem(&item)
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}
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for _, item := range c.TypedFortniteItems["AthenaBackpack"] {
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c.AddBackpackToItem(item)
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}
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displayAssets := storage.HttpAsset[[]string]("QKnwROGzQjYm1W9xu9uL3VrbSA0tnVj6NJJtEChUdAb3DF8uN.json")
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if displayAssets == nil {
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return
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}
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for _, displayAsset := range *displayAssets {
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c.AddDisplayAssetToItem(displayAsset)
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}
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variantTokens := storage.HttpAsset[map[string]SnowCosmeticVariantToken]("QF3nHCFt1vhELoU4q1VKTmpxnk20c2iAiBEBzlbzQAY.json")
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if variantTokens == nil {
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return
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}
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c.SnowVariantTokens = *variantTokens
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addNumericStylesToSets := []string{"Soccer", "Football", "ScaryBall"}
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for _, setValue := range addNumericStylesToSets {
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set, found := c.FortniteSets[setValue]
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if !found {
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aid.Print("set not found: " + setValue)
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continue
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}
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for _, item := range set.Items {
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c.AddNumericStylesToItem(item)
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}
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}
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}
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func (c *ExternalDataClient) LoadItem(item *FortniteItem) {
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if item.Introduction.BackendValue > aid.Config.Fortnite.Season || item.Introduction.BackendValue == 0 {
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return
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}
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if c.FortniteSets[item.Set.BackendValue] == nil {
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c.FortniteSets[item.Set.BackendValue] = &FortniteSet{
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BackendName: item.Set.Value,
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DisplayName: item.Set.Text,
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Items: []*FortniteItem{},
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}
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}
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if c.TypedFortniteItems[item.Type.BackendValue] == nil {
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c.TypedFortniteItems[item.Type.BackendValue] = []*FortniteItem{}
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}
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c.FortniteItems[item.ID] = item
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c.FortniteSets[item.Set.BackendValue].Items = append(c.FortniteSets[item.Set.BackendValue].Items, item)
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c.TypedFortniteItems[item.Type.BackendValue] = append(c.TypedFortniteItems[item.Type.BackendValue], item)
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if item.Type.BackendValue != "AthenaCharacter" || item.Images.Featured == "" || slices.Contains[[]string]([]string{
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"Soccer",
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"Football",
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"Waypoint",
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}, item.Set.BackendValue) {
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return
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}
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for _, tag := range item.GameplayTags {
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if strings.Contains(tag, "StarterPack") {
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return
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}
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}
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c.FortniteItemsWithFeaturedImage = append(c.FortniteItemsWithFeaturedImage, item)
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}
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func (c *ExternalDataClient) AddBackpackToItem(backpack *FortniteItem) {
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if backpack.ItemPreviewHeroPath == "" {
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return
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}
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splitter := strings.Split(backpack.ItemPreviewHeroPath, "/")
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character, found := c.FortniteItems[splitter[len(splitter) - 1]]
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if !found {
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return
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}
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character.Backpack = backpack
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}
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func (c *ExternalDataClient) AddDisplayAssetToItem(displayAsset string) {
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split := strings.Split(displayAsset, "_")[1:]
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found := c.FortniteItems[strings.Join(split[:], "_")]
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if found == nil && split[0] == "CID" {
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r := aid.Regex(strings.Join(split[:], "_"), `(?:CID_)(\d+|A_\d+)(?:_.+)`)
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if r != nil {
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found = ItemByShallowID(*r)
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}
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}
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if found == nil {
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return
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}
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found.DisplayAssetPath2 = displayAsset
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c.FortniteItemsWithDisplayAssets[found.ID] = found
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c.TypedFortniteItemsWithDisplayAssets[found.Type.BackendValue] = append(c.TypedFortniteItemsWithDisplayAssets[found.Type.BackendValue], found)
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}
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func (c *ExternalDataClient) AddNumericStylesToItem(item *FortniteItem) {
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ownedStyles := []FortniteVariantChannel{}
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for i := 0; i < 100; i++ {
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ownedStyles = append(ownedStyles, FortniteVariantChannel{
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Tag: fmt.Sprint(i),
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})
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}
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item.Variants = append(item.Variants, FortniteVariant{
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Channel: "Numeric",
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Type: "int",
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Options: ownedStyles,
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})
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}
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func PreloadCosmetics() error {
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External = NewExternalDataClient()
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External.LoadExternalData()
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aid.Print("(snow) " + fmt.Sprint(len(External.FortniteItems)) + " cosmetics loaded from fortnite-api.com")
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return nil
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}
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func ItemByShallowID(shallowID string) *FortniteItem {
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for _, item := range External.TypedFortniteItems["AthenaCharacter"] {
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if strings.Contains(item.ID, shallowID) {
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return item
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}
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}
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return nil
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}
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func RandomItemByType(itemType string) *FortniteItem {
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items := External.TypedFortniteItemsWithDisplayAssets[itemType]
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if len(items) == 0 {
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return nil
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}
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return items[aid.RandomInt(0, len(items))]
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}
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func RandomItemByNotType(notItemType string) *FortniteItem {
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allItems := []*FortniteItem{}
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for key, items := range External.TypedFortniteItemsWithDisplayAssets {
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if key == notItemType {
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continue
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}
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allItems = append(allItems, items...)
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}
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return allItems[aid.RandomInt(0, len(allItems))]
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}
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func RandomItemWithFeaturedImage() *FortniteItem {
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items := External.FortniteItemsWithFeaturedImage
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if len(items) == 0 {
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return nil
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}
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return items[aid.RandomInt(0, len(items))]
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}
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func RandomSet() *FortniteSet {
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sets := []*FortniteSet{}
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for _, set := range External.FortniteSets {
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sets = append(sets, set)
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}
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return sets[aid.RandomInt(0, len(sets))]
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} |