Performance first, universal Fortnite private server backend written in Go.
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1

Snow

Performance first, universal Fortnite private server backend written in Go.

Features

  • Blazingly Fast Written in Go and build on Fast HTTP, it is extremely fast and can handle any profile action in milliseconds with its caching system.
  • Profile Changes Automatically keeps track of profile changes exactly so any external changes are displayed in-game on the next action.
  • Universal Database It is possible to add new database types to satisfy your needs. Currently, it only supports postgresql.

What's next?

  • Friends, Gifting, XMPP, Matchmaker and Battle Pass support.
  • Interact with external Services like Amazon S3 Buckets to save player data externally.
  • A way to interact with accounts outside of the game. This is mainly for a web app and other services to interact with the backend.

Version Support

Supported

  • Chapter 1 Season 2 Fortnite+Release-2.5-CL-3889387-Windows
  • Chapter 1 Season 5 Fortnite+Release-5.41-CL-4363240-Windows
  • Chapter 1 Season 8 Fortnite+Release-8.51-CL-6165369-Windows
  • Chapter 2 Season 2 Fortnite+Release-12.41-CL-12905909-Windows
  • Chapter 3 Season 1 Fortnite+Release-19.10-CL-Unknown-Windows

Not Supported

  • Chapter 1 Season 4 Fortnite+Release-4.5-CL-4159770-Windows I cannot get JWT Tokens to correcly work. I need to supplt a KID for the JWT Token to work however I cannot find a way to get the KID from the game. If you know how to get the KID from the game please open an issue or pull request.

Support

  • Github Wiki View all of the setup guides and usefull information on how to setup the backend.
  • Discord Server Get help from community members on anything else!

Contributing

Contributions are welcome! Please open an issue or pull request if you would like to contribute. Make sure to follow the same format (2 space indents) and style! Make sure to keep commits concise and readable e.g. do not change formating to mess up code review!