Performance first, universal Fortnite private server backend written in Go.
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1

Snow

Performance first, universal Fortnite private server backend written in Go.

Features

  • Single File It will embed all of the external files inside of one executable! This allows the backend to be ran anywhere with no setup (after initial config)!
  • Blazingly Fast Written in Go and built upon Fast HTTP, it is extremely fast and can handle any profile action in milliseconds with its caching system.
  • Profile Changes Automatically keeps track of profile changes exactly so any external changes are displayed in-game on the next action.
  • Universal Database It is possible to add new database types to satisfy your needs. Currently, it only supports postgresql.

What's next?

  • Gifting, Matchmaker and Battle Pass support.
  • Interact with external Services like Amazon S3 Buckets to save player data externally.
  • A way to interact with accounts outside of the game. This is mainly for a web app and other services to interact with the backend.

Version Support

Supported

  • Chapter 1 Season 2 Fortnite+Release-2.5-CL-3889387-Windows
  • Chapter 1 Season 5 Fortnite+Release-5.41-CL-4363240-Windows
  • Chapter 1 Season 8 Fortnite+Release-8.51-CL-6165369-Windows
  • Chapter 2 Season 2 Fortnite+Release-12.41-CL-12905909-Windows
  • Chapter 3 Season 1 Fortnite+Release-19.10-CL-Unknown-Windows

Not Supported

  • Chapter 1 Season 4 Fortnite+Release-4.5-CL-4159770-Windows I cannot get JWT Tokens to correctly work. I need to supply a key id header for the JWT Token to work however I cannot find the proper kids. If you know how to get the kid from the game please open an issue or pull request.

Support

Contributing

Contributions are welcome! Please open an issue or pull request if you would like to contribute. Make sure to follow the same format (2 space indents) and style! Make sure to keep commits concise and readable e.g. do not change formating to mess up code review!