166 lines
3.4 KiB
Go
166 lines
3.4 KiB
Go
package person
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import (
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"sync"
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"github.com/ectrc/snow/storage"
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"github.com/google/uuid"
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)
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type Profile struct {
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ID string
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Items *ItemMutex
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Gifts *GiftMutex
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Quests *QuestMutex
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Attributes *sync.Map
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}
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func NewProfile() *Profile {
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return &Profile{
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ID: uuid.New().String(),
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Items: NewItemMutex(),
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Gifts: NewGiftMutex(),
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Quests: NewQuestMutex(),
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Attributes: &sync.Map{},
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}
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}
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func FromDatabaseProfile(profile *storage.DB_Profile) *Profile {
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items := NewItemMutex()
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gifts := NewGiftMutex()
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quests := NewQuestMutex()
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for _, item := range profile.Items {
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items.AddItem(FromDatabaseItem(&item, &profile.Type))
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}
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for _, gift := range profile.Gifts {
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gifts.AddGift(FromDatabaseGift(&gift))
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}
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for _, quest := range profile.Quests {
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quests.AddQuest(FromDatabaseQuest(&quest, &profile.Type))
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}
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attributes := &sync.Map{}
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for _, attribute := range profile.Attributes {
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attributes.Store(attribute.Key, attribute.Value)
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}
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return &Profile{
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ID: profile.ID,
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Items: items,
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Gifts: gifts,
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Quests: quests,
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Attributes: attributes,
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}
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}
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func (p *Profile) Save() {
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//storage.Repo.SaveProfile(p.ToDatabase())
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}
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func (p *Profile) Snapshot() *ProfileSnapshot {
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items := map[string]ItemSnapshot{}
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gifts := map[string]GiftSnapshot{}
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quests := map[string]Quest{}
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attributes := map[string]string{}
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p.Items.RangeItems(func(id string, item *Item) bool {
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items[id] = item.Snapshot()
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return true
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})
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p.Gifts.RangeGifts(func(id string, gift *Gift) bool {
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gifts[id] = gift.Snapshot()
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return true
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})
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p.Quests.RangeQuests(func(id string, quest *Quest) bool {
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quests[id] = *quest
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return true
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})
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p.Attributes.Range(func(key, value interface{}) bool {
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attributes[key.(string)] = value.(string)
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return true
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})
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return &ProfileSnapshot{
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ID: p.ID,
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Items: items,
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Gifts: gifts,
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Quests: quests,
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Attributes: attributes,
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}
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}
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type Loadout struct {
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ID string
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Character string
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Backpack string
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Pickaxe string
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Glider string
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Dances []string
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ItemWraps []string
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LoadingScreen string
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SkyDiveContrail string
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MusicPack string
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BannerIcon string
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BannerColor string
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}
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func NewLoadout() *Loadout {
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return &Loadout{
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ID: uuid.New().String(),
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Character: "",
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Backpack: "",
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Pickaxe: "",
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Glider: "",
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Dances: []string{"", "", "", "", "", ""},
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ItemWraps: []string{"", "", "", "", "", "", ""},
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LoadingScreen: "",
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SkyDiveContrail: "",
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MusicPack: "",
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BannerIcon: "",
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BannerColor: "",
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}
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}
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func FromDatabaseLoadout(loadout *storage.DB_Loadout) *Loadout {
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return &Loadout{
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ID: loadout.ID,
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Character: loadout.Character,
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Backpack: loadout.Backpack,
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Pickaxe: loadout.Pickaxe,
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Glider: loadout.Glider,
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Dances: loadout.Dances,
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ItemWraps: loadout.ItemWraps,
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LoadingScreen: loadout.LoadingScreen,
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SkyDiveContrail: loadout.SkyDiveContrail,
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MusicPack: loadout.MusicPack,
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BannerIcon: loadout.BannerIcon,
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BannerColor: loadout.BannerColor,
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}
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}
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func (l *Loadout) ToDatabase() *storage.DB_Loadout {
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return &storage.DB_Loadout{
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ID: l.ID,
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Character: l.Character,
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Backpack: l.Backpack,
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Pickaxe: l.Pickaxe,
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Glider: l.Glider,
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Dances: l.Dances,
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ItemWraps: l.ItemWraps,
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LoadingScreen: l.LoadingScreen,
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SkyDiveContrail: l.SkyDiveContrail,
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MusicPack: l.MusicPack,
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BannerIcon: l.BannerIcon,
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BannerColor: l.BannerColor,
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}
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}
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func (l *Loadout) Save() {
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//storage.Repo.SaveLoadout(l.ToDatabase())
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} |