snow/person/profile.go

268 lines
5.7 KiB
Go

package person
import (
"fmt"
"github.com/ectrc/snow/storage"
"github.com/google/uuid"
"github.com/r3labs/diff/v3"
)
type Profile struct {
ID string
Items *ItemMutex
Gifts *GiftMutex
Quests *QuestMutex
Attributes *AttributeMutex
Type string
Revision int
Changes []interface{}
}
func NewProfile(profile string) *Profile {
return &Profile{
ID: uuid.New().String(),
Items: NewItemMutex(profile),
Gifts: NewGiftMutex(),
Quests: NewQuestMutex(),
Attributes: NewAttributeMutex(),
Type: profile,
Revision: 0,
}
}
func FromDatabaseProfile(profile *storage.DB_Profile) *Profile {
items := NewItemMutex(profile.Type)
gifts := NewGiftMutex()
quests := NewQuestMutex()
attributes := NewAttributeMutex()
for _, item := range profile.Items {
items.AddItem(FromDatabaseItem(&item, &profile.Type))
}
for _, gift := range profile.Gifts {
gifts.AddGift(FromDatabaseGift(&gift))
}
for _, quest := range profile.Quests {
quests.AddQuest(FromDatabaseQuest(&quest, &profile.Type))
}
for _, attribute := range profile.Attributes {
parsed := FromDatabaseAttribute(&attribute)
if parsed == nil {
fmt.Printf("error getting attribute from database")
continue
}
attributes.AddAttribute(parsed)
}
return &Profile{
ID: profile.ID,
Items: items,
Gifts: gifts,
Quests: quests,
Attributes: attributes,
Type: profile.Type,
Revision: profile.Revision,
}
}
func (p *Profile) Save() {
//storage.Repo.SaveProfile(p.ToDatabase())
}
func (p *Profile) Snapshot() *ProfileSnapshot {
items := map[string]ItemSnapshot{}
gifts := map[string]GiftSnapshot{}
quests := map[string]Quest{}
attributes := map[string]Attribute{}
p.Items.RangeItems(func(id string, item *Item) bool {
items[id] = item.Snapshot()
return true
})
p.Gifts.RangeGifts(func(id string, gift *Gift) bool {
gifts[id] = gift.Snapshot()
return true
})
p.Quests.RangeQuests(func(id string, quest *Quest) bool {
quests[id] = *quest
return true
})
p.Attributes.RangeAttributes(func(key string, attribute *Attribute) bool {
attributes[key] = *attribute
return true
})
return &ProfileSnapshot{
ID: p.ID,
Items: items,
Gifts: gifts,
Quests: quests,
Attributes: attributes,
Type: p.Type,
Revision: p.Revision,
}
}
func (p *Profile) Diff(snapshot *ProfileSnapshot) []diff.Change {
changes, err := diff.Diff(snapshot, p.Snapshot())
if err != nil {
fmt.Printf("error diffing profile: %v\n", err)
return nil
}
// aid.PrintJSON(changes)
for _, change := range changes {
switch change.Path[0] {
case "Items":
if change.Type == "create" && change.Path[2] == "ID" {
p.CreateItemAddedChange(p.Items.GetItem(change.Path[1]))
}
if change.Type == "delete" && change.Path[2] == "ID" {
p.CreateItemRemovedChange(change.Path[1])
}
if change.Type == "update" && change.Path[2] == "Quantity" {
p.CreateItemQuantityChangedChange(p.Items.GetItem(change.Path[1]))
}
if change.Type == "update" && change.Path[2] != "Quantity" {
p.CreateItemAttributeChangedChange(p.Items.GetItem(change.Path[1]), change.Path[2])
}
}
}
return changes
}
func (p *Profile) CreateItemAddedChange(item *Item) {
if item == nil {
fmt.Println("error getting item from profile", item.ID)
return
}
p.Changes = append(p.Changes, ItemAdded{
ChangeType: "itemAdded",
ItemId: item.ID,
Item: item.GenerateFortniteItemEntry(),
})
}
func (p *Profile) CreateItemRemovedChange(itemId string) {
p.Changes = append(p.Changes, ItemRemoved{
ChangeType: "itemRemoved",
ItemId: itemId,
})
}
func (p *Profile) CreateItemQuantityChangedChange(item *Item) {
if item == nil {
fmt.Println("error getting item from profile", item.ID)
return
}
p.Changes = append(p.Changes, ItemQuantityChanged{
ChangeType: "itemQuantityChanged",
ItemId: item.ID,
Quantity: item.Quantity,
})
}
func (p *Profile) CreateItemAttributeChangedChange(item *Item, attribute string) {
if item == nil {
fmt.Println("error getting item from profile", item.ID)
return
}
lookup := map[string]string{
"Favorite": "favorite",
"HasSeen": "item_seen",
"Variants": "variants",
}
p.Changes = append(p.Changes, ItemAttributeChanged{
ChangeType: "itemAttributeChanged",
ItemId: item.ID,
AttributeName: lookup[attribute],
AttributeValue: item.GetAttribute(attribute),
})
}
type Loadout struct {
ID string
Character string
Backpack string
Pickaxe string
Glider string
Dances []string
ItemWraps []string
LoadingScreen string
SkyDiveContrail string
MusicPack string
BannerIcon string
BannerColor string
}
func NewLoadout() *Loadout {
return &Loadout{
ID: uuid.New().String(),
Character: "",
Backpack: "",
Pickaxe: "",
Glider: "",
Dances: make([]string, 6),
ItemWraps: make([]string, 7),
LoadingScreen: "",
SkyDiveContrail: "",
MusicPack: "",
BannerIcon: "",
BannerColor: "",
}
}
func FromDatabaseLoadout(l *storage.DB_Loadout) *Loadout {
return &Loadout{
ID: l.ID,
Character: l.Character,
Backpack: l.Backpack,
Pickaxe: l.Pickaxe,
Glider: l.Glider,
Dances: l.Dances,
ItemWraps: l.ItemWraps,
LoadingScreen: l.LoadingScreen,
SkyDiveContrail: l.SkyDiveContrail,
MusicPack: l.MusicPack,
BannerIcon: l.BannerIcon,
BannerColor: l.BannerColor,
}
}
func (l *Loadout) ToDatabase() *storage.DB_Loadout {
return &storage.DB_Loadout{
ID: l.ID,
Character: l.Character,
Backpack: l.Backpack,
Pickaxe: l.Pickaxe,
Glider: l.Glider,
Dances: l.Dances,
ItemWraps: l.ItemWraps,
LoadingScreen: l.LoadingScreen,
SkyDiveContrail: l.SkyDiveContrail,
MusicPack: l.MusicPack,
BannerIcon: l.BannerIcon,
BannerColor: l.BannerColor,
}
}
func (l *Loadout) Save() {
//storage.Repo.SaveLoadout(l.ToDatabase())
}