310 lines
6.6 KiB
Go
310 lines
6.6 KiB
Go
package fortnite
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import (
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"encoding/json"
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"io"
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"math/rand"
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"net/http"
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"strings"
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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)
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type FortniteAPI struct {
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URL string
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C *http.Client
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}
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type FAPI_Response struct {
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Status int `json:"status"`
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Data []FAPI_Cosmetic `json:"data"`
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}
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type FAPI_Error struct {
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Status int `json:"status"`
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Error string `json:"error"`
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}
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type FAPI_Cosmetic struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Description string `json:"description"`
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Type struct {
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Value string `json:"value"`
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DisplayValue string `json:"displayValue"`
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BackendValue string `json:"backendValue"`
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} `json:"type"`
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Rarity struct {
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Value string `json:"value"`
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DisplayValue string `json:"displayValue"`
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BackendValue string `json:"backendValue"`
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} `json:"rarity"`
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Series struct {
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Value string `json:"value"`
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Image string `json:"image"`
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BackendValue string `json:"backendValue"`
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} `json:"series"`
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Set struct {
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Value string `json:"value"`
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Text string `json:"text"`
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BackendValue string `json:"backendValue"`
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} `json:"set"`
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Introduction struct {
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Chapter string `json:"chapter"`
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Season string `json:"season"`
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Text string `json:"text"`
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BackendValue int `json:"backendValue"`
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} `json:"introduction"`
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Images struct {
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Icon string `json:"icon"`
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Featured string `json:"featured"`
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SmallIcon string `json:"smallIcon"`
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Other map[string]string `json:"other"`
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} `json:"images"`
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Variants []struct {
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Channel string `json:"channel"`
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Type string `json:"type"`
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Options []struct {
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Tag string `json:"tag"`
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Name string `json:"name"`
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Image string `json:"image"`
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} `json:"options"`
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} `json:"variants"`
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GameplayTags []string `json:"gameplayTags"`
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SearchTags []string `json:"searchTags"`
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MetaTags []string `json:"metaTags"`
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ShowcaseVideo string `json:"showcaseVideo"`
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DynamicPakID string `json:"dynamicPakId"`
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DisplayAssetPath string `json:"displayAssetPath"`
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ItemPreviewHeroPath string `json:"itemPreviewHeroPath"`
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Backpack string `json:"backpack"`
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Path string `json:"path"`
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Added string `json:"added"`
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ShopHistory []string `json:"shopHistory"`
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BattlePass bool `json:"battlePass"`
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}
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type Set struct {
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Items map[string]FAPI_Cosmetic `json:"items"`
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Name string `json:"name"`
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BackendName string `json:"backendName"`
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}
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type CosmeticData struct {
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Items map[string]FAPI_Cosmetic `json:"items"`
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Sets map[string]Set `json:"sets"`
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}
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func (c *CosmeticData) GetRandomItem() FAPI_Cosmetic {
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randomInt := rand.Intn(len(c.Items))
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i := 0
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for _, item := range c.Items {
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if i == randomInt {
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return item
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}
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i++
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}
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return c.GetRandomItem()
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}
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func (c *CosmeticData) GetRandomItemByType(itemType string) FAPI_Cosmetic {
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randomInt := rand.Intn(len(c.Items))
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i := 0
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for _, item := range c.Items {
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if item.Type.BackendValue != itemType {
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continue
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}
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if i == randomInt {
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return item
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}
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i++
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}
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return c.GetRandomItemByType(itemType)
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}
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func (c *CosmeticData) GetRandomItemByNotType(itemType string) FAPI_Cosmetic {
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randomInt := rand.Intn(len(c.Items))
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i := 0
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for _, item := range c.Items {
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if item.Type.BackendValue == itemType {
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continue
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}
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if i == randomInt {
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return item
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}
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i++
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}
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return c.GetRandomItemByNotType(itemType)
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}
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func (c *CosmeticData) GetRandomSet() Set {
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randomInt := rand.Intn(len(c.Sets))
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i := 0
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for _, set := range c.Sets {
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if i == randomInt {
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return set
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}
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i++
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}
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return c.GetRandomSet()
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}
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var (
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StaticAPI = NewFortniteAPI()
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Cosmetics = CosmeticData{
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Items: make(map[string]FAPI_Cosmetic),
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Sets: make(map[string]Set),
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}
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KnownDisplayAssets = make(map[string]bool)
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)
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func NewFortniteAPI() *FortniteAPI {
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return &FortniteAPI{
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URL: "https://fortnite-api.com",
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C: &http.Client{},
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}
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}
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func (f *FortniteAPI) Get(path string) (*FAPI_Response, error) {
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req, err := http.NewRequest("GET", f.URL + path, nil)
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if err != nil {
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return nil, err
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}
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resp, err := f.C.Do(req)
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if err != nil {
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return nil, err
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}
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bodyBytes, err := io.ReadAll(resp.Body)
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if err != nil {
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return nil, err
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}
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var data FAPI_Response
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err = json.Unmarshal(bodyBytes, &data)
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if err != nil {
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return nil, err
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}
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return &data, nil
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}
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func (f *FortniteAPI) GetAllCosmetics() ([]FAPI_Cosmetic, error) {
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resp, err := f.Get("/v2/cosmetics/br")
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if err != nil {
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return nil, err
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}
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return resp.Data, nil
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}
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func PreloadCosmetics(max int) error {
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aid.Print("Fortnite Assets from", StaticAPI.URL)
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list, err := StaticAPI.GetAllCosmetics()
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if err != nil {
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return err
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}
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battlePassSkins := make([]FAPI_Cosmetic, 0)
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for _, item := range list {
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if item.Introduction.BackendValue > max {
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continue
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}
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if len(item.ShopHistory) == 0 && item.Type.Value == "outfit" {
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item.BattlePass = true
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battlePassSkins = append(battlePassSkins, item)
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}
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Cosmetics.Items[item.ID] = item
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if item.Set.BackendValue != "" {
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if _, ok := Cosmetics.Sets[item.Set.BackendValue]; !ok {
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Cosmetics.Sets[item.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: item.Set.Value,
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BackendName: item.Set.BackendValue,
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}
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}
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Cosmetics.Sets[item.Set.BackendValue].Items[item.ID] = item
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}
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}
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aid.Print("Preloaded", len(Cosmetics.Items), "cosmetics")
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aid.Print("Preloaded", len(Cosmetics.Sets), "sets")
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aid.Print("Preloaded", len(battlePassSkins), "battle pass skins")
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found := make([]string, 0)
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characters := make([]string, 0)
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for id, item := range Cosmetics.Items {
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if item.Type.Value == "outfit" {
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characters = append(characters, id)
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}
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if item.Type.Value != "backpack" {
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continue
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}
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if item.ItemPreviewHeroPath == "" {
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continue
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}
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previewHeroPath := strings.Split(item.ItemPreviewHeroPath, "/")
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characterId := previewHeroPath[len(previewHeroPath)-1]
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character, ok := Cosmetics.Items[characterId]
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if !ok {
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continue
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}
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character.Backpack = id
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Cosmetics.Items[characterId] = character
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if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
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Cosmetics.Sets[character.Set.BackendValue] = Set{
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Items: make(map[string]FAPI_Cosmetic),
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Name: character.Set.Value,
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BackendName: character.Set.BackendValue,
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}
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}
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Cosmetics.Sets[character.Set.BackendValue].Items[characterId] = character
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found = append(found, id)
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}
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// print the perecentage of backpacks that have a character
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aid.Print("Preloaded", len(found), "backpacks with characters", "(", float64(len(found))/float64(len(characters))*100, "% )")
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DAv2 := *storage.Asset("assets.json")
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if DAv2 == nil {
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aid.Print("Couldn't find DAv2.json")
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}
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var DAv2Data map[string]bool
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err = json.Unmarshal(DAv2, &DAv2Data)
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if err != nil {
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return err
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}
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KnownDisplayAssets = DAv2Data
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aid.Print("Preloaded", len(KnownDisplayAssets), "display assets")
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return nil
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} |