snow/handlers/friends.go
Eccentric 250e85732d feat: update to latest;
new shop system
more config options
arena & hype
per season stats
battle pass
better variant system
complete vbuck & starter pack store
fix bugs related to deleting account
update launcher endpoints
fixed gift loot not deleting
2024-03-10 18:16:42 +00:00

135 lines
3.8 KiB
Go

package handlers
import (
"time"
"github.com/ectrc/snow/aid"
p "github.com/ectrc/snow/person"
"github.com/ectrc/snow/socket"
"github.com/gofiber/fiber/v2"
)
func GetFriendList(c *fiber.Ctx) error {
person := c.Locals("person").(*p.Person)
result := []aid.JSON{}
person.Relationships.Range(func(key string, value *p.Relationship) bool {
if value.Towards == nil || value.From == nil {
return true
}
switch value.Direction {
case p.RelationshipInboundDirection:
result = append(result, value.GenerateFortniteFriendEntry(p.GenerateTypeTowardsPerson))
case p.RelationshipOutboundDirection:
result = append(result, value.GenerateFortniteFriendEntry(p.GenerateTypeFromPerson))
}
return true
})
return c.Status(200).JSON(result)
}
func PostCreateFriend(c *fiber.Ctx) error {
relationship, err := c.Locals("person").(*p.Person).CreateRelationship(c.Params("wanted"))
if err != nil {
return c.Status(400).JSON(aid.ErrorBadRequest(err.Error()))
}
from, found := socket.JabberSockets.Get(relationship.From.ID)
if found {
from.JabberSendMessageToPerson(aid.JSON{
"type": "com.epicgames.friends.core.apiobjects.Friend",
"timestamp": time.Now().Format(time.RFC3339),
"payload": relationship.GenerateFortniteFriendEntry(p.GenerateTypeFromPerson),
})
from.JabberNotifyFriends()
}
towards, found := socket.JabberSockets.Get(relationship.Towards.ID)
if found {
towards.JabberSendMessageToPerson(aid.JSON{
"type": "com.epicgames.friends.core.apiobjects.Friend",
"timestamp": time.Now().Format(time.RFC3339),
"payload": relationship.GenerateFortniteFriendEntry(p.GenerateTypeTowardsPerson),
})
towards.JabberNotifyFriends()
}
return c.SendStatus(204)
}
func DeleteFriend(c *fiber.Ctx) error {
person := c.Locals("person").(*p.Person)
relationship, found := person.Relationships.Get(c.Params("wanted"))
if !found {
return c.Status(404).JSON(aid.ErrorNotFound)
}
from, found := socket.JabberSockets.Get(relationship.From.ID)
if found {
from.JabberSendMessageToPerson(aid.JSON{
"type": "com.epicgames.friends.core.apiobjects.FriendRemoval",
"timestamp": time.Now().Format(time.RFC3339),
"payload": relationship.GenerateFortniteFriendRemovalEntry(p.GenerateTypeFromPerson),
})
from.JabberNotifyFriends()
}
towards, found := socket.JabberSockets.Get(relationship.Towards.ID)
if found {
towards.JabberSendMessageToPerson(aid.JSON{
"type": "com.epicgames.friends.core.apiobjects.FriendRemoval",
"timestamp": time.Now().Format(time.RFC3339),
"payload": relationship.GenerateFortniteFriendRemovalEntry(p.GenerateTypeTowardsPerson),
})
towards.JabberNotifyFriends()
}
relationship.Delete()
person.Relationships.Delete(c.Params("friend"))
return c.SendStatus(204)
}
func GetFriendListSummary(c *fiber.Ctx) error {
person := c.Locals("person").(*p.Person)
summary := aid.JSON{
"friends": []aid.JSON{},
"blocklist": []aid.JSON{},
"incoming": []aid.JSON{},
"outgoing": []aid.JSON{},
"suggested": []aid.JSON{},
}
person.Relationships.Range(func(key string, value *p.Relationship) bool {
switch value.Direction {
case p.RelationshipInboundDirection:
res := value.GenerateFortniteSummaryEntry(p.GenerateTypeTowardsPerson)
if value.Status == "ACCEPTED" {
summary["friends"] = append(summary["friends"].([]aid.JSON), res)
break
}
summary["incoming"] = append(summary["incoming"].([]aid.JSON), res)
case p.RelationshipOutboundDirection:
res := value.GenerateFortniteSummaryEntry(p.GenerateTypeFromPerson)
if value.Status == "ACCEPTED" {
summary["friends"] = append(summary["friends"].([]aid.JSON), res)
break
}
summary["outgoing"] = append(summary["outgoing"].([]aid.JSON), res)
}
return true
})
return c.Status(200).JSON(summary)
}
func GetPersonSearch(c *fiber.Ctx) error {
return c.Status(200).JSON([]aid.JSON{})
}