250e85732d
new shop system more config options arena & hype per season stats battle pass better variant system complete vbuck & starter pack store fix bugs related to deleting account update launcher endpoints fixed gift loot not deleting
135 lines
3.8 KiB
Go
135 lines
3.8 KiB
Go
package handlers
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import (
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"time"
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"github.com/ectrc/snow/aid"
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p "github.com/ectrc/snow/person"
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"github.com/ectrc/snow/socket"
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"github.com/gofiber/fiber/v2"
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)
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func GetFriendList(c *fiber.Ctx) error {
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person := c.Locals("person").(*p.Person)
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result := []aid.JSON{}
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person.Relationships.Range(func(key string, value *p.Relationship) bool {
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if value.Towards == nil || value.From == nil {
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return true
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}
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switch value.Direction {
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case p.RelationshipInboundDirection:
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result = append(result, value.GenerateFortniteFriendEntry(p.GenerateTypeTowardsPerson))
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case p.RelationshipOutboundDirection:
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result = append(result, value.GenerateFortniteFriendEntry(p.GenerateTypeFromPerson))
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}
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return true
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})
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return c.Status(200).JSON(result)
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}
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func PostCreateFriend(c *fiber.Ctx) error {
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relationship, err := c.Locals("person").(*p.Person).CreateRelationship(c.Params("wanted"))
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if err != nil {
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return c.Status(400).JSON(aid.ErrorBadRequest(err.Error()))
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}
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from, found := socket.JabberSockets.Get(relationship.From.ID)
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if found {
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from.JabberSendMessageToPerson(aid.JSON{
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"type": "com.epicgames.friends.core.apiobjects.Friend",
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"timestamp": time.Now().Format(time.RFC3339),
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"payload": relationship.GenerateFortniteFriendEntry(p.GenerateTypeFromPerson),
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})
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from.JabberNotifyFriends()
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}
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towards, found := socket.JabberSockets.Get(relationship.Towards.ID)
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if found {
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towards.JabberSendMessageToPerson(aid.JSON{
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"type": "com.epicgames.friends.core.apiobjects.Friend",
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"timestamp": time.Now().Format(time.RFC3339),
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"payload": relationship.GenerateFortniteFriendEntry(p.GenerateTypeTowardsPerson),
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})
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towards.JabberNotifyFriends()
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}
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return c.SendStatus(204)
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}
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func DeleteFriend(c *fiber.Ctx) error {
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person := c.Locals("person").(*p.Person)
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relationship, found := person.Relationships.Get(c.Params("wanted"))
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if !found {
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return c.Status(404).JSON(aid.ErrorNotFound)
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}
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from, found := socket.JabberSockets.Get(relationship.From.ID)
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if found {
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from.JabberSendMessageToPerson(aid.JSON{
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"type": "com.epicgames.friends.core.apiobjects.FriendRemoval",
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"timestamp": time.Now().Format(time.RFC3339),
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"payload": relationship.GenerateFortniteFriendRemovalEntry(p.GenerateTypeFromPerson),
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})
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from.JabberNotifyFriends()
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}
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towards, found := socket.JabberSockets.Get(relationship.Towards.ID)
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if found {
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towards.JabberSendMessageToPerson(aid.JSON{
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"type": "com.epicgames.friends.core.apiobjects.FriendRemoval",
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"timestamp": time.Now().Format(time.RFC3339),
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"payload": relationship.GenerateFortniteFriendRemovalEntry(p.GenerateTypeTowardsPerson),
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})
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towards.JabberNotifyFriends()
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}
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relationship.Delete()
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person.Relationships.Delete(c.Params("friend"))
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return c.SendStatus(204)
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}
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func GetFriendListSummary(c *fiber.Ctx) error {
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person := c.Locals("person").(*p.Person)
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summary := aid.JSON{
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"friends": []aid.JSON{},
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"blocklist": []aid.JSON{},
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"incoming": []aid.JSON{},
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"outgoing": []aid.JSON{},
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"suggested": []aid.JSON{},
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}
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person.Relationships.Range(func(key string, value *p.Relationship) bool {
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switch value.Direction {
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case p.RelationshipInboundDirection:
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res := value.GenerateFortniteSummaryEntry(p.GenerateTypeTowardsPerson)
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if value.Status == "ACCEPTED" {
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summary["friends"] = append(summary["friends"].([]aid.JSON), res)
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break
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}
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summary["incoming"] = append(summary["incoming"].([]aid.JSON), res)
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case p.RelationshipOutboundDirection:
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res := value.GenerateFortniteSummaryEntry(p.GenerateTypeFromPerson)
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if value.Status == "ACCEPTED" {
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summary["friends"] = append(summary["friends"].([]aid.JSON), res)
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break
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}
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summary["outgoing"] = append(summary["outgoing"].([]aid.JSON), res)
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}
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return true
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})
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return c.Status(200).JSON(summary)
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}
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func GetPersonSearch(c *fiber.Ctx) error {
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return c.Status(200).JSON([]aid.JSON{})
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} |