250e85732d
new shop system more config options arena & hype per season stats battle pass better variant system complete vbuck & starter pack store fix bugs related to deleting account update launcher endpoints fixed gift loot not deleting
200 lines
4.9 KiB
Go
200 lines
4.9 KiB
Go
package aid
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import (
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"strconv"
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"strings"
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"gopkg.in/ini.v1"
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)
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type CS struct {
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Accounts struct {
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Gods []string
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Owners []string
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}
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Database struct {
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URI string
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Type string
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DropAllTables bool
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}
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Discord struct {
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ID string
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Secret string
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Token string
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Guild string
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CallbackURL string
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}
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Amazon struct {
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Enabled bool
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BucketURI string
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AccessKeyID string
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SecretAccessKey string
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ClientSettingsBucket string
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}
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Output struct {
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Level string
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}
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API struct {
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Host string
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Port string
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FrontendPort string
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Debug bool
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XMPP struct {
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Host string
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Port string
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}
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}
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JWT struct {
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Secret string
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}
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Fortnite struct {
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Season int
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Build float64
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Everything bool
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Password bool
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DisableClientCredentials bool
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ShopSeed int
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EnableVBucks bool
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}
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}
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var (
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Config *CS
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)
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func LoadConfig(file []byte) {
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Config = &CS{}
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cfg, err := ini.Load(file)
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if err != nil {
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panic(err)
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}
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Config.Accounts.Gods = cfg.Section("accounts").Key("gods").Strings(",")
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Config.Accounts.Owners = cfg.Section("accounts").Key("owners").Strings(",")
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Config.Database.DropAllTables = cfg.Section("database").Key("drop").MustBool(false)
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Config.Database.URI = cfg.Section("database").Key("uri").String()
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if Config.Database.URI == "" {
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panic("Database URI is empty")
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}
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Config.Database.Type = cfg.Section("database").Key("type").String()
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if Config.Database.Type == "" {
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panic("Database Type is empty")
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}
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Config.Output.Level = cfg.Section("output").Key("level").String()
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if Config.Output.Level == "" {
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panic("Output Level is empty")
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}
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if Config.Output.Level != "dev" && Config.Output.Level != "prod" && Config.Output.Level != "time" && Config.Output.Level != "info" {
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panic("Output Level must be either dev or prod")
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}
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Config.Discord.ID = cfg.Section("discord").Key("id").String()
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if Config.Discord.ID == "" {
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panic("Discord Client ID is empty")
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}
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Config.Discord.Secret = cfg.Section("discord").Key("secret").String()
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if Config.Discord.Secret == "" {
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panic("Discord Client Secret is empty")
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}
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Config.Discord.Token = cfg.Section("discord").Key("token").String()
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if Config.Discord.Token == "" {
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panic("Discord Bot Token is empty")
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}
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Config.Discord.Guild = cfg.Section("discord").Key("guild").String()
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if Config.Discord.Guild == "" {
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panic("Discord Guild ID is empty")
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}
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Config.Discord.CallbackURL = cfg.Section("api").Key("discord_url").String()
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if Config.Discord.CallbackURL == "" {
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panic("Discord Callback URL is empty")
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}
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Config.Amazon.Enabled = true
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Config.Amazon.BucketURI = cfg.Section("amazon").Key("uri").String()
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if Config.Amazon.BucketURI == "" {
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Config.Amazon.Enabled = false
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}
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Config.Amazon.AccessKeyID = cfg.Section("amazon").Key("id").String()
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if Config.Amazon.AccessKeyID == "" {
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Config.Amazon.Enabled = false
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}
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Config.Amazon.SecretAccessKey = cfg.Section("amazon").Key("key").String()
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if Config.Amazon.SecretAccessKey == "" {
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Config.Amazon.Enabled = false
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}
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Config.Amazon.ClientSettingsBucket = cfg.Section("amazon").Key("bucket").String()
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if Config.Amazon.ClientSettingsBucket == "" {
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Config.Amazon.Enabled = false
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}
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Config.API.Host = cfg.Section("api").Key("host").String()
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if Config.API.Host == "" {
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panic("API Host is empty")
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}
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Config.API.Port = cfg.Section("api").Key("port").String()
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if Config.API.Port == "" {
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panic("API Port is empty")
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}
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Config.API.FrontendPort = cfg.Section("api").Key("frontend_port").String()
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if Config.API.FrontendPort == "" {
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Config.API.FrontendPort = Config.API.Port
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}
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Config.API.Debug = cfg.Section("api").Key("debug").MustBool(false)
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Config.API.XMPP.Host = cfg.Section("api").Key("xmpp_host").String()
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if Config.API.XMPP.Host == "" {
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panic("API XMPP Host is empty")
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}
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Config.API.XMPP.Port = cfg.Section("api").Key("xmpp_port").String()
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if Config.API.XMPP.Port == "" {
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panic("API XMPP Port is empty")
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}
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Config.JWT.Secret = cfg.Section("jwt").Key("secret").String()
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if Config.JWT.Secret == "" {
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panic("JWT Secret is empty")
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}
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build, err := cfg.Section("fortnite").Key("build").Float64()
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if err != nil {
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panic("Fortnite Build is empty")
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}
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Config.Fortnite.Build = build
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buildStr := strconv.FormatFloat(build, 'f', -1, 64)
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if buildStr == "" {
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panic("Fortnite Build is empty")
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}
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buildInfo := strings.Split(buildStr, ".")
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if len(buildInfo) < 2 {
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panic("Fortnite Build is invalid")
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}
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parsedSeason, err := strconv.Atoi(buildInfo[0])
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if err != nil {
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panic("Fortnite Season is invalid")
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}
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Config.Fortnite.Season = parsedSeason
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Config.Fortnite.Everything = cfg.Section("fortnite").Key("everything").MustBool(false)
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Config.Fortnite.Password = !(cfg.Section("fortnite").Key("disable_password").MustBool(false))
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Config.Fortnite.DisableClientCredentials = cfg.Section("fortnite").Key("disable_client_credentials").MustBool(false)
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Config.Fortnite.ShopSeed = cfg.Section("fortnite").Key("shop_seed").MustInt(0)
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Config.Fortnite.EnableVBucks = cfg.Section("fortnite").Key("enable_vbucks").MustBool(false)
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} |