![1](https://github.com/ectrc/snow/assets/13946988/fc007f07-3878-46e7-b990-668fc3d758d0) # Snow Performance first, universal Fortnite private server backend written in Go. ## Features - **Blazing Fast** Written in Go and build on Fast HTTP, snow is extremely fast and can handle any profile action in milliseconds with its caching system. - **Profile Changes** Snow, semi-automatically, keeps track of profile changes exactly like Fortnite does, meaning it is one-to-one with the game. - **Universal Database** Easily add new storage methods that satisfy the `Storage` interface. This means you can use any database you want. _(example of how to do this coming soon)_ ## Examples of Person Structures ### Quests ```golang schedule := person.NewItem("ChallengeBundleSchedule:Paid_1", 1) user.AthenaProfile.Items.AddItem(schedule) bundle := person.NewItem("ChallengeBundle:Daily_1", 1) user.AthenaProfile.Items.AddItem(bundle) quest := person.NewQuest("Quest:Quest_2", bundle.ID, schedule.ID) quest.AddObjective("quest_objective_eliminateplayers", 0) user.AthenaProfile.Quests.AddQuest(quest) daily := person.NewDailyQuest("Quest:Quest_3") daily.AddObjective("quest_objective_place_top10", 0) user.AthenaProfile.Quests.AddQuest(daily) ``` ### Profile Changes ```golang snapshot := user.CommonCoreProfile.Snapshot() { vbucks := user.CommonCoreProfile.Items.GetItemByTemplateID("Currency:MtxPurchased") vbucks.Quantity = 200 vbucks.Favorite = true user.CommonCoreProfile.Items.DeleteItem(user.CommonCoreProfile.Items.GetItemByTemplateID("Token:CampaignAccess").ID) user.CommonCoreProfile.Items.AddItem(person.NewItem("Token:ReceiveMtxCurrency", 1)) } user.CommonCoreProfile.Diff(snapshot) ``` ## What's next? - Every endpoint that is used by Fortnite. This includes all MCP Operations, extracting data from the telemetry and even the Party Service (maybe party v2). - Automatic storefront that uses previous data to generate a storefront. This would use item shops from history to make sure there are no blank spots in the storefront. Also battle pass tiers etc. - Embed game assets into the backend e.g. Battle Pass, Quest Data etc. _This would mean a single binary that can be run anywhere without the need of external files._ - Interact with external Services like Amazon S3 Buckets to save player data externally. - A way to interact with accounts outside of the game. This is mainly for a web app and other services to interact with the backend. ## Version Support ### Supported - **_Chapter 1 Season 2_** `Fortnite+Release-2.5-CL-3889387-Windows` I started with this build of the game as it requires more work to get working, this means snow can support _most_ versions of the game. - **_Chapter 1 Season 5_** `Fortnite+Release-5.41-CL-4363240-Windows` This build was used to make sure challenges, variants and lobby backgrounds work. - **_Chapter 1 Season 8_** `Fortnite+Release-8.51-CL-6165369-Windows` Fixed the invisible player bugs and other specific issues. ### Broken - **_Chapter 1 Season 4_** `Fortnite+Release-4.5-CL-4159770-Windows` Does not accept the JWT Token for user authentication. I have some ideas why however not planned for a fix. ## How do I use this? It is _technically_ possible to clone the repository and host the backend. However, this is in a very early stage and does not have a lot of features. _For example, you cannot create an account externally._ **I would recommend waiting until the backend is more stable and has more features before using it.** ## Contributing Contributions are welcome! Please open an issue or pull request if you would like to contribute.