package fortnite import ( "bytes" "image" "image/draw" "image/png" "io" "math" "net/http" "strings" "github.com/ectrc/snow/aid" "github.com/ectrc/snow/storage" "github.com/nfnt/resize" ) var ( PlaylistImages = map[string][]byte{ "Playlist_DefaultSolo": {}, "Playlist_DefaultDuo": {}, "Playlist_DefaultTrio": {}, "Playlist_DefaultSquad": {}, } ) type colours struct { averageRed uint8 averageGreen uint8 averageBlue uint8 } var SETS_NOT_ALLOWED = []string{ "Soccer", "Football", "Waypoint", } func getAverageColour(img image.Image) colours { var red, green, blue uint64 var count uint64 bounds := img.Bounds() for x := bounds.Min.X; x < bounds.Max.X; x++ { for y := bounds.Min.Y; y < bounds.Max.Y; y++ { r, g, b, _ := img.At(x, y).RGBA() red += uint64(r) green += uint64(g) blue += uint64(b) count++ } } return colours{ averageRed: uint8(red / count), averageGreen: uint8(green / count), averageBlue: uint8(blue / count), } } func colorDifference(c1, c2 colours) float64 { diffRed := int(c1.averageRed) - int(c2.averageRed) diffGreen := int(c1.averageGreen) - int(c2.averageGreen) diffBlue := int(c1.averageBlue) - int(c2.averageBlue) // Using Euclidean distance to calculate color difference return math.Sqrt(float64(diffRed*diffRed + diffGreen*diffGreen + diffBlue*diffBlue)) } func getRandomCharacterImage() image.Image { found := false var character FAPI_Cosmetic for !found { character = Cosmetics.GetRandomItemByType("AthenaCharacter") if character.Images.Featured == "" { continue } continueLoop := false for _, set := range SETS_NOT_ALLOWED { if strings.Contains(character.Set.Value, set) { continueLoop = true break } } if continueLoop { continue } if character.Introduction.BackendValue < 2 { continue } // newDisplayAsset := "DAv2_" + strings.ReplaceAll(character.ID, "Athena_Commando_", "") // if !KnownDisplayAssets[newDisplayAsset] { // continue // } found = true } response, err := http.Get(character.Images.Featured) if err != nil { panic(err) } defer response.Body.Close() b, err := io.ReadAll(response.Body) if err != nil { panic(err) } image, _, err := image.Decode(bytes.NewReader(b)) if err != nil { panic(err) } return image } func getRandomCharacterImageWithSimilarColour(colour colours) image.Image { character := getRandomCharacterImage() characterColour := getAverageColour(character) if colorDifference(characterColour, colour) <= 140 { return character } return getRandomCharacterImageWithSimilarColour(colour) } func GenerateSoloImage() { background := *storage.Asset("background.png") itemFound := Cosmetics.GetRandomItemByType("AthenaCharacter") for itemFound.Images.Featured == "" { itemFound = Cosmetics.GetRandomItemByType("AthenaCharacter") } res, err := http.Get(itemFound.Images.Featured) if err != nil { panic(err) } defer res.Body.Close() data, err := io.ReadAll(res.Body) if err != nil { panic(err) } bg, _, err := image.Decode(bytes.NewReader(background)) if err != nil { panic(err) } soloPlayer, _, err := image.Decode(bytes.NewReader(data)) if err != nil { panic(err) } m := image.NewRGBA(bg.Bounds()) draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src) resized := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), soloPlayer, resize.Lanczos3) centre := image.Point{ m.Bounds().Dx()/2 - resized.Bounds().Dx()/2, (m.Bounds().Dy()/2 - resized.Bounds().Dy()/2) + 200, } draw.Draw(m, resized.Bounds().Add(centre), resized, image.Point{0, 0}, draw.Over) var bytes bytes.Buffer err = png.Encode(&bytes, m) if err != nil { panic(err) } PlaylistImages["Playlist_DefaultSolo"] = bytes.Bytes() } func GenerateDuoImage() { background := *storage.Asset("background.png") player1 := getRandomCharacterImage() player2 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1)) bg, _, err := image.Decode(bytes.NewReader(background)) if err != nil { panic(err) } m := image.NewRGBA(bg.Bounds()) draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src) resizedPlayerLeft := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.25), player1, resize.Lanczos3) leftPosition := image.Point{ m.Bounds().Dx()/2 - resizedPlayerLeft.Bounds().Dx()/2 - 200, (m.Bounds().Dy()/2 - resizedPlayerLeft.Bounds().Dy()/2) + 200, } draw.Draw(m, resizedPlayerLeft.Bounds().Add(leftPosition), resizedPlayerLeft, image.Point{0, 0}, draw.Over) resizedPlayerRight := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), player2, resize.Lanczos3) rightPosition := image.Point{ m.Bounds().Dx()/2 - resizedPlayerRight.Bounds().Dx()/2 + 240, (m.Bounds().Dy()/2 - resizedPlayerRight.Bounds().Dy()/2) + 200, } draw.Draw(m, resizedPlayerRight.Bounds().Add(rightPosition), resizedPlayerRight, image.Point{0, 0}, draw.Over) var bytes bytes.Buffer err = png.Encode(&bytes, m) if err != nil { panic(err) } PlaylistImages["Playlist_DefaultDuo"] = bytes.Bytes() } func GenerateTrioImage() { background := *storage.Asset("background.png") glow := *storage.Asset("glow.png") player1 := getRandomCharacterImage() player2 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1)) player3 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1)) bg, _, err := image.Decode(bytes.NewReader(background)) if err != nil { panic(err) } glowImage, _, err := image.Decode(bytes.NewReader(glow)) if err != nil { panic(err) } m := image.NewRGBA(bg.Bounds()) draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src) resizedPlayer1 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1), player1, resize.Lanczos3) player1Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer1.Bounds().Dx()/2 - 400, (m.Bounds().Dy()/2 - resizedPlayer1.Bounds().Dy()/2) + 150, } draw.Draw(m, resizedPlayer1.Bounds().Add(player1Position), resizedPlayer1, image.Point{0, 0}, draw.Over) resizedPlayer2 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.1), player2, resize.Lanczos3) player2Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer2.Bounds().Dx()/2 + 350, (m.Bounds().Dy()/2 - resizedPlayer2.Bounds().Dy()/2) + 100, } draw.Draw(m, resizedPlayer2.Bounds().Add(player2Position), resizedPlayer2, image.Point{0, 0}, draw.Over) centre := image.Point{ m.Bounds().Dx()/2 - glowImage.Bounds().Dx()/2, m.Bounds().Dy()/2 - glowImage.Bounds().Dy()/2, } draw.Draw(m, glowImage.Bounds().Add(centre), glowImage, image.Point{0, 0}, draw.Over) resizedPlayer3 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), player3, resize.Lanczos3) player3Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer3.Bounds().Dx()/2, (m.Bounds().Dy()/2 - resizedPlayer3.Bounds().Dy()/2) + 200, } draw.Draw(m, resizedPlayer3.Bounds().Add(player3Position), resizedPlayer3, image.Point{0, 0}, draw.Over) var bytes bytes.Buffer err = png.Encode(&bytes, m) if err != nil { panic(err) } PlaylistImages["Playlist_DefaultTrio"] = bytes.Bytes() } func GenerateSquadImage() { background := *storage.Asset("background.png") glow := *storage.Asset("glow.png") player1 := getRandomCharacterImage() player2 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1)) player3 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1)) player4 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1)) bg, _, err := image.Decode(bytes.NewReader(background)) if err != nil { panic(err) } glowImage, _, err := image.Decode(bytes.NewReader(glow)) if err != nil { panic(err) } m := image.NewRGBA(bg.Bounds()) draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src) resizedPlayer4 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 0.8), player4, resize.Lanczos3) player4Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer4.Bounds().Dx()/2 - 600, (m.Bounds().Dy()/2 - resizedPlayer4.Bounds().Dy()/2) + 110, } draw.Draw(m, resizedPlayer4.Bounds().Add(player4Position), resizedPlayer4, image.Point{0, 0}, draw.Over) resizedPlayer1 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1), player1, resize.Lanczos3) player1Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer1.Bounds().Dx()/2 - 350, (m.Bounds().Dy()/2 - resizedPlayer1.Bounds().Dy()/2) + 100, } draw.Draw(m, resizedPlayer1.Bounds().Add(player1Position), resizedPlayer1, image.Point{0, 0}, draw.Over) resizedPlayer2 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.1), player2, resize.Lanczos3) player2Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer2.Bounds().Dx()/2 + 400, (m.Bounds().Dy()/2 - resizedPlayer2.Bounds().Dy()/2) + 100, } draw.Draw(m, resizedPlayer2.Bounds().Add(player2Position), resizedPlayer2, image.Point{0, 0}, draw.Over) centre := image.Point{ m.Bounds().Dx()/2 - glowImage.Bounds().Dx()/2, m.Bounds().Dy()/2 - glowImage.Bounds().Dy()/2, } draw.Draw(m, glowImage.Bounds().Add(centre), glowImage, image.Point{0, 0}, draw.Over) resizedPlayer3 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), player3, resize.Lanczos3) player3Position := image.Point{ m.Bounds().Dx()/2 - resizedPlayer3.Bounds().Dx()/2 + 150, (m.Bounds().Dy()/2 - resizedPlayer3.Bounds().Dy()/2) + 200, } draw.Draw(m, resizedPlayer3.Bounds().Add(player3Position), resizedPlayer3, image.Point{0, 0}, draw.Over) var bytes bytes.Buffer err = png.Encode(&bytes, m) if err != nil { panic(err) } PlaylistImages["Playlist_DefaultSquad"] = bytes.Bytes() } func GeneratePlaylistImages() { GenerateSoloImage() GenerateDuoImage() GenerateTrioImage() GenerateSquadImage() aid.Print("Generated playlist images") }