Fix dedicated server actions
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11a135ea3f
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@ -40,9 +40,9 @@ func PostServerProfileAction(c *fiber.Ctx) error {
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"profileRevision": profile.Revision,
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"profileRevision": profile.Revision,
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"profileCommandRevision": profile.Revision,
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"profileCommandRevision": profile.Revision,
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"profileChangesBaseRevision": profile.Revision - 1,
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"profileChangesBaseRevision": profile.Revision - 1,
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"profileChanges": []aid.JSON{},
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"profileChanges": profileChanges,
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"multiUpdate": []aid.JSON{},
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"multiUpdate": multiUpdate,
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"notifications": []aid.JSON{},
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"notifications": notifications,
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"responseVersion": 1,
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"responseVersion": 1,
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"serverTime": time.Now().Format("2006-01-02T15:04:05.999Z"),
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"serverTime": time.Now().Format("2006-01-02T15:04:05.999Z"),
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})
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})
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@ -24,8 +24,8 @@ And once battle royale is completed ...
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## Feature List
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## Feature List
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- **XMPP** On every single build. Season 1 & 2 use TCP, Season 3 onwards use Websockets.
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- **XMPP** For interacting with friends, parties and gifting.
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- **Friends** On every builds with the ability to add and remove friends.
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- **Friends** On every build, this will allow for adding, removing and blocking friends.
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- **Party System V2** This replaces the legacy xmpp driven party system.
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- **Party System V2** This replaces the legacy xmpp driven party system.
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- **Gifting** Of any item shop entry to any friend.
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- **Gifting** Of any item shop entry to any friend.
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- **Locker Loadouts** On seasons 12 onwards, this allows for the saving and loading of multiple locker presets.
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- **Locker Loadouts** On seasons 12 onwards, this allows for the saving and loading of multiple locker presets.
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