Finished basic party v2 functionality
This commit is contained in:
parent
8021c1d436
commit
bb3dbe5718
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@ -117,8 +117,10 @@ func PostPartyCreate(c *fiber.Ctx) error {
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party.AddMember(person)
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party.UpdateMemberMeta(person, body.JoinInformation.Meta)
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party.UpdateMemberConnection(person, body.JoinInformation.Connection)
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party.ChangeNewCaptain()
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socket.EmitPartyMemberJoined(party, party.GetMember(person))
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member := party.GetMember(person)
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party.PromoteMember(member)
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socket.EmitPartyMemberJoined(party, member)
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return c.Status(200).JSON(party.GenerateFortniteParty())
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}
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@ -134,11 +136,9 @@ func PatchPartyUpdateState(c *fiber.Ctx) error {
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} `json:"meta"`
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}
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if err := c.BodyParser(&body); err != nil {
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return c.Status(400).JSON(aid.ErrorBadRequest("Invalid Request"))
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}
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aid.PrintJSON(body)
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party, ok := person.Parties.Get(c.Params("partyId"))
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if !ok {
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@ -212,8 +212,8 @@ func DeletePartyMember(c *fiber.Ctx) error {
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party.RemoveMember(person)
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if party.Captain.Person.ID == person.ID && len(party.Members) > 0 {
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party.ChangeNewCaptain()
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go socket.EmitPartyNewCaptain(party)
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party.PromoteMember(party.GetFirstMember())
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socket.EmitPartyNewCaptain(party)
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}
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return c.SendStatus(204)
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@ -266,21 +266,6 @@ func PostPartyJoin(c *fiber.Ctx) error {
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return c.Status(400).JSON(aid.ErrorBadRequest("Invalid Request"))
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}
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// joinability, ok := party.Config["joinability"].(string)
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// if ok && joinability != "OPEN" {
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// invite, ok := person.Invites.Get(c.Params("partyId"))
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// if !ok {
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// return c.Status(400).JSON(aid.ErrorBadRequest("Invite Not Found"))
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// }
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// if invite.Party.ID != party.ID {
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// return c.Status(400).JSON(aid.ErrorBadRequest("Invite Not Found"))
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// }
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// person.Invites.Delete(c.Params("partyId"))
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// party.RemoveInvite(invite)
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// }
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party.AddMember(person)
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party.UpdateMemberMeta(person, body.Meta)
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party.UpdateMemberConnection(person, body.Connection)
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@ -294,4 +279,26 @@ func PostPartyJoin(c *fiber.Ctx) error {
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"party_id": party.ID,
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"status": "JOINED",
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})
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}
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func PostPartyPromoteMember(c *fiber.Ctx) error {
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person := c.Locals("person").(*p.Person)
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party, ok := person.Parties.Get(c.Params("partyId"))
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if !ok {
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return c.Status(400).JSON(aid.ErrorBadRequest("Party Not Found"))
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}
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member := party.GetMember(p.Find(c.Params("accountId")))
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if member == nil {
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return c.Status(400).JSON(aid.ErrorBadRequest("Member Not Found"))
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}
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if party.Captain.Person.ID != person.ID {
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return c.Status(400).JSON(aid.ErrorBadRequest("Not Captain"))
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}
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party.PromoteMember(member)
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socket.EmitPartyNewCaptain(party)
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return c.SendStatus(204)
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}
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2
main.go
2
main.go
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@ -162,12 +162,12 @@ func main() {
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party.Post("/parties", handlers.PostPartyCreate)
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party.Post("/parties/:partyId/invites/:accountId", handlers.PostPartyInvite)
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party.Post("/parties/:partyId/members/:accountId/join", handlers.PostPartyJoin)
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party.Post("/parties/:partyId/members/:accountId/promote", handlers.PostPartyPromoteMember)
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party.Patch("/parties/:partyId", handlers.PatchPartyUpdateState)
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party.Patch("/parties/:partyId/members/:accountId/meta", handlers.PatchPartyUpdateMemberState)
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party.Delete("/parties/:partyId/members/:accountId", handlers.DeletePartyMember)
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// post /parties/:partyId/members/:accountId/conferences/connection (join a voip channel)
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// delete /parties/:partyId/members/:accountid (remove a person from a party)
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// get /user/:accountId/pings/:pinger/friendId/parties (get pings from a friend)
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// post /user/:accountId/pings/:pinger/join (join a party from a ping)
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@ -55,6 +55,11 @@ type PartyMember struct{
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Role string
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JoinedAt time.Time
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UpdatedAt time.Time
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Revision int
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}
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func (pm *PartyMember) IncreaseRevision() {
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pm.Revision++
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}
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func (pm *PartyMember) GenerateFortnitePartyMember() aid.JSON {
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@ -67,7 +72,7 @@ func (pm *PartyMember) GenerateFortnitePartyMember() aid.JSON {
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"meta": pm.Meta,
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"joined_at": pm.JoinedAt.Format(time.RFC3339),
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"connections": []aid.JSON{conn},
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"revision": 0,
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"revision": pm.Revision,
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}
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}
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@ -79,6 +84,7 @@ type Party struct{
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Config map[string]interface{}
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Meta map[string]interface{}
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CreatedAt time.Time
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Revision int
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m sync.Mutex
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}
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@ -105,6 +111,13 @@ func NewParty() *Party {
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return party
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}
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func (p *Party) IncreaseRevision() {
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p.m.Lock()
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defer p.m.Unlock()
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p.Revision++
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}
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func (p *Party) GetMember(person *Person) *PartyMember {
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p.m.Lock()
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defer p.m.Unlock()
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@ -112,16 +125,24 @@ func (p *Party) GetMember(person *Person) *PartyMember {
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return p.Members[person.ID]
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}
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func (p *Party) ChangeNewCaptain() {
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func (p *Party) PromoteMember(member *PartyMember) {
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p.m.Lock()
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defer p.m.Unlock()
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member.Role = "CAPTAIN"
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member.UpdatedAt = time.Now()
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p.Captain = member
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}
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func (p *Party) GetFirstMember() *PartyMember {
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p.m.Lock()
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defer p.m.Unlock()
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for _, member := range p.Members {
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p.Captain = member
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p.Captain.Role = "CAPTAIN"
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p.Captain.UpdatedAt = time.Now()
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break
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return member
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}
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return nil
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}
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func (p *Party) AddMember(person *Person) {
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@ -13,7 +13,6 @@
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## What's up next?
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- **Party System V2** Currently it relies on the automatic XMPP solution which is very hard to keep track of.
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- Seeded randomization for the **Item Shop** instead of a random number generator. This will ensure that even if the backend is restarted, the same random items will be in the shop during that day.
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- Purchasing the **Battle Pass**. This will require the Battle Pass Storefront ID for every build. I am yet to think of a solution for this.
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- Interaction with a Game Server to handle **Event Tracking** for player statistics and challenges. This will be a very large task as a new specialised game server will need to be created.
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@ -33,4 +32,4 @@ And once battle royale is completed ...
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## Contributing
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Contributions are welcome! Please open an issue or pull request if you would like to contribute. Make sure to follow the same format (2 space indents) and style! Make sure to keep commits concise and readable e.g. do not change formating to mess up code review!
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Contributions are welcome! Please open an issue or pull request if you would like to contribute. Make sure to follow the same formatting and to keep commits concise and readable e.g. do not change line indents to mess up code review!
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@ -14,6 +14,7 @@ func EmitPartyMemberJoined(party *person.Party, joiningMember *person.PartyMembe
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continue
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}
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joiningMember.IncreaseRevision()
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s.JabberSendMessageToPerson(aid.JSON{
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"account_id": joiningMember.Person.ID,
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"account_dn": joiningMember.Person.DisplayName,
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@ -24,7 +25,7 @@ func EmitPartyMemberJoined(party *person.Party, joiningMember *person.PartyMembe
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"ns": "Fortnite",
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"party_id": party.ID,
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"sent": time.Now().Format(time.RFC3339),
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"revision": 0,
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"revision": joiningMember.Revision,
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"type": "com.epicgames.social.party.notification.v0.MEMBER_JOINED",
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})
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@ -47,20 +48,21 @@ func EmitPartyMemberJoined(party *person.Party, joiningMember *person.PartyMembe
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}
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}
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func EmitPartyMemberLeft(party *person.Party, member *person.PartyMember) {
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func EmitPartyMemberLeft(party *person.Party, leavingMember *person.PartyMember) {
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for _, m := range party.Members {
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s, ok := JabberSockets.Get(m.Person.ID)
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if !ok {
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continue
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}
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leavingMember.IncreaseRevision()
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s.JabberSendMessageToPerson(aid.JSON{
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"account_id": member.Person.ID,
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"account_id": leavingMember.Person.ID,
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"member_state_updated": aid.JSON{},
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"ns": "Fortnite",
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"party_id": party.ID,
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"sent": time.Now().Format(time.RFC3339),
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"revision": 0,
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"revision": leavingMember.Revision,
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"type": "com.epicgames.social.party.notification.v0.MEMBER_LEFT",
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})
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}
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@ -73,6 +75,7 @@ func EmitPartyMemberMetaUpdated(party *person.Party, member *person.PartyMember,
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continue
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}
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member.IncreaseRevision()
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s.JabberSendMessageToPerson(aid.JSON{
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"account_id": member.Person.ID,
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"account_dn": member.Person.DisplayName,
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@ -84,7 +87,7 @@ func EmitPartyMemberMetaUpdated(party *person.Party, member *person.PartyMember,
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"ns": "Fortnite",
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"party_id": party.ID,
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"sent": time.Now().Format(time.RFC3339),
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"revision": 0,
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"revision": member.Revision,
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"type": "com.epicgames.social.party.notification.v0.MEMBER_STATE_UPDATED",
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})
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}
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@ -97,6 +100,7 @@ func EmitPartyMetaUpdated(party *person.Party, override map[string]interface{},
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continue
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}
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party.IncreaseRevision()
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s.JabberSendMessageToPerson(aid.JSON{
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"captain_id": party.Captain.Person.ID,
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"party_state_updated": update,
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@ -113,11 +117,9 @@ func EmitPartyMetaUpdated(party *person.Party, override map[string]interface{},
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"ns": "Fortnite",
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"party_id": party.ID,
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"sent": time.Now().Format(time.RFC3339),
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"revision": 0,
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"revision": party.Revision,
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"type": "com.epicgames.social.party.notification.v0.PARTY_UPDATED",
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})
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aid.Print("EmitPartyMetaUpdated party", party.ID, "to", m.Person.DisplayName)
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}
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}
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@ -128,13 +130,14 @@ func EmitPartyNewCaptain(party *person.Party) {
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continue
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}
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party.IncreaseRevision()
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s.JabberSendMessageToPerson(aid.JSON{
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"account_id": party.Captain.Person.ID,
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"account_dn": party.Captain.Person.DisplayName,
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"ns": "Fortnite",
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"party_id": party.ID,
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"sent": time.Now().Format(time.RFC3339),
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"revision": 0,
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"revision": party.Revision,
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"type": "com.epicgames.social.party.notification.v0.MEMBER_NEW_CAPTAIN",
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})
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}
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@ -154,7 +157,7 @@ func EmitPartyInvite(invite *person.PartyInvite) {
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"sent_at": invite.CreatedAt.Format(time.RFC3339),
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"updated_at": invite.UpdatedAt.Format(time.RFC3339),
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"friends_ids": []string{},
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"members_count": 0,
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"members_count": len(invite.Party.Members),
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"party_id": invite.Party.ID,
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"ns": "Fortnite",
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"sent": time.Now().Format(time.RFC3339),
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@ -3,7 +3,6 @@ package socket
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import (
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"fmt"
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"reflect"
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"strings"
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"github.com/beevik/etree"
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"github.com/ectrc/snow/aid"
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@ -172,23 +171,37 @@ func jabberPresenceJoinGroupchat(socket *Socket[JabberData], parsed *etree.Docum
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}
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func jabberMessageHandler(socket *Socket[JabberData], parsed *etree.Document) error {
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if parsed.FindElement("/message/body") == nil {
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return nil
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}
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message := parsed.FindElement("/message")
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target := message.SelectAttr("to").Value
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parts := strings.Split(target, "@")
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if len(parts) != 2 {
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if message.FindElement("/body") == nil {
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return nil
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}
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if reciever, ok := JabberSockets.Get(parts[0]); ok {
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reciever.Write([]byte(`<message xmlns="jabber:client" from="`+ socket.Data.JabberID +`" to="`+ target +`" id="`+ message.SelectAttr("id").Value +`">
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<body>`+ message.FindElement("/message/body").Text() +`</body>
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</message>`))
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towards := message.SelectAttr("to")
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if towards == nil {
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return nil
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}
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redirect := map[string]func(*Socket[JabberData], *etree.Document) error {
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"chat": jabberMessageChatHandler,
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"groupchat": jabberMessageGroupchatHandler,
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}
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if handler, ok := redirect[towards.Value]; ok {
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if err := handler(socket, parsed); err != nil {
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return err
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}
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}
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return nil
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}
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// TODO: IMPLEMENT WHISPERING
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func jabberMessageChatHandler(socket *Socket[JabberData], parsed *etree.Document) error {
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return nil
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}
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func jabberMessageGroupchatHandler(socket *Socket[JabberData], parsed *etree.Document) error {
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return nil
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}
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