Final update
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@ -74,6 +74,7 @@ disable_password=false
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; if you recieve lots of /account/api/oauth/token requests, set this to true
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; this will disable the client credentials grant type
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; however this will also disable a user to get the hotfixes before login
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; enabling will disable the store tab
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; so xmpp and other hotfix related things will be delayed by ~1 minute
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disable_client_credentials=false
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; this is used to generate a random shop
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@ -4,6 +4,8 @@
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> Performance first, feature-rich universal Fortnite private server backend written in Go.
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Snow will no longer be updated. I have reached a point where I would need a game server to make it worth adding new features, e.g. Leaderboards, Challenges etc. In the future I may continue but for the time being no updates will occur. If you would like to contribute I will still review each request!
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## Overview
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- **Single File** It will embed all of the external files inside of one executable! This allows the backend to be ran anywhere with no setup _(after initial config)_!
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@ -16,6 +16,10 @@ func GetDefaultEngine() []byte {
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realPort := fmt.Sprintf("%d", portNumber)
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str := `
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[OnlineSubsystemMcp.OnlinePaymentServiceMcp Fortnite]
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Domain="launcher-website-prod.ak.epicgames.com"
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BasePath="/logout?redirectUrl=https%3A%2F%2Fwww.unrealengine.com%2Fid%2Flogout%3FclientId%3Dxyza7891KKDWlczTxsyy7H3ExYgsNT4Y%26responseType%3Dcode%26redirectUrl%3Dhttps%253A%252F%252Ftesting-site.neonitedev.live%252Fid%252Flogin%253FredirectUrl%253Dhttps%253A%252F%252Ftesting-site.neonitedev.live%252Fpurchase%252Facquire&path="
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[XMPP]
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bEnableWebsockets=true
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@ -30,18 +34,27 @@ FortMatchmakingV2.EnableContentBeacon=0
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[/Script/Qos.QosRegionManager]
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NumTestsPerRegion=5
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PingTimeout=3.0`
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PingTimeout=3.0
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[LwsWebSocket]
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bDisableCertValidation=true
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bDisableDomainWhitelist=true
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[WinHttpWebSocket]
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bDisableDomainWhitelist=true`
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if aid.Config.Fortnite.Season <= 2 {
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str += `
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[OnlineSubsystemMcp.Xmpp]
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bUsePlainTextAuth=true
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bUseSSL=false
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Protocol=tcp
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ServerAddr="`+ aid.Config.API.Host + `"
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ServerPort=`+ realPort + `
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[OnlineSubsystemMcp.Xmpp Prod]
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bUsePlainTextAuth=true
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bUseSSL=false
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Protocol=tcp
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ServerAddr="`+ aid.Config.API.Host + `"
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@ -49,14 +62,16 @@ ServerPort=`+ realPort
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} else {
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str += `
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[OnlineSubsystemMcp.Xmpp]
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bUsePlainTextAuth=true
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bUseSSL=false
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Protocol=ws
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ServerAddr="ws://`+ aid.Config.API.Host + aid.Config.API.Port +`/?"
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ServerAddr="ws://`+ aid.Config.API.Host + aid.Config.API.Port +`/?SNOW_SOCKET_CONNECTION"
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[OnlineSubsystemMcp.Xmpp Prod]
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bUsePlainTextAuth=true
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bUseSSL=false
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Protocol=ws
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ServerAddr="ws://`+ aid.Config.API.Host + aid.Config.API.Port +`/?"`
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ServerAddr="ws://`+ aid.Config.API.Host + aid.Config.API.Port +`/?SNOW_SOCKET_CONNECTION"`
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}
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return []byte(str)
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@ -83,6 +98,7 @@ GameDev="http://localhost:5173/purchase"
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Stage="http://127.0.0.1:5173/purchase"
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Prod="http://127.0.0.1:5173/purchase"
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UEPlatform="FNGame"
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`)}
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func GetDefaultRuntime() []byte {return []byte(`
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