diff --git a/fortnite/shop.go b/fortnite/shop.go index e2c9899..b74e16d 100644 --- a/fortnite/shop.go +++ b/fortnite/shop.go @@ -9,18 +9,53 @@ import ( ) var ( - Rarities = map[string]int{ - "EFortRarity::Legendary": 2000, - "EFortRarity::Epic": 1500, - "EFortRarity::Rare": 1200, - "EFortRarity::Uncommon": 800, - "EFortRarity::Common": 500, + Rarities = map[string]map[string]int{ + "EFortRarity::Legendary": map[string]int{ + "AthenaCharacter": 2000, + "AthenaBackpack": 1500, + "AthenaPickaxe": 1500, + "AthenaGlider": 1800, + "AthenaDance": 500, + "AthenaItemWrap": 800, + }, + "EFortRarity::Epic": map[string]int{ + "AthenaCharacter": 1500, + "AthenaBackpack": 1200, + "AthenaPickaxe": 1200, + "AthenaGlider": 1500, + "AthenaDance": 800, + "AthenaItemWrap": 800, + }, + "EFortRarity::Rare": map[string]int{ + "AthenaCharacter": 1200, + "AthenaBackpack": 800, + "AthenaPickaxe": 800, + "AthenaGlider": 800, + "AthenaDance": 500, + "AthenaItemWrap": 600, + }, + "EFortRarity::Uncommon": map[string]int{ + "AthenaCharacter": 800, + "AthenaBackpack": 200, + "AthenaPickaxe": 500, + "AthenaGlider": 500, + "AthenaDance": 200, + "AthenaItemWrap": 300, + }, + "EFortRarity::Common": map[string]int{ + "AthenaCharacter": 500, + "AthenaBackpack": 200, + "AthenaPickaxe": 500, + "AthenaGlider": 500, + "AthenaDance": 200, + "AthenaItemWrap": 300, + }, } StaticCatalog = NewCatalog() ) -func GetPriceForRarity(rarity string) int { - return Rarities[rarity] +func GetPriceForRarity(rarity string, backendType string) int { + return Rarities[rarity][backendType] } type Catalog struct { @@ -324,7 +359,7 @@ func GenerateRandomStorefront() { if item.DisplayAssetPath != "" { entry.SetDisplayAssetPath(item.DisplayAssetPath) } - entry.SetPrice(GetPriceForRarity(item.Rarity.BackendValue)) + entry.SetPrice(GetPriceForRarity(item.Rarity.BackendValue, item.Type.BackendValue)) entry.AddGrant(item.Type.BackendValue + ":" + item.ID) entry.SetTileSize("Normal") entry.Priority = 1 @@ -354,7 +389,7 @@ func GenerateRandomStorefront() { if item.DisplayAssetPath != "" { entry.SetDisplayAssetPath(item.DisplayAssetPath) } - entry.SetPrice(GetPriceForRarity(item.Rarity.BackendValue)) + entry.SetPrice(GetPriceForRarity(item.Rarity.BackendValue, item.Type.BackendValue)) entry.AddGrant(item.Type.BackendValue + ":" + item.ID) entry.SetTileSize("Small") @@ -407,7 +442,7 @@ func GenerateRandomStorefront() { if item.DisplayAssetPath != "" { entry.SetDisplayAssetPath(item.DisplayAssetPath) } - entry.SetPrice(GetPriceForRarity(item.Rarity.BackendValue)) + entry.SetPrice(GetPriceForRarity(item.Rarity.BackendValue, item.Type.BackendValue)) entry.AddGrant(item.Type.BackendValue + ":" + item.ID) itemsToAdd = append(itemsToAdd, entry) diff --git a/handlers/auth.go b/handlers/auth.go index 42cfffa..be11e3a 100644 --- a/handlers/auth.go +++ b/handlers/auth.go @@ -124,7 +124,7 @@ func PostTokenExchangeCode(c *fiber.Ctx, body *FortniteTokenBody) error { func PostTokenPassword(c *fiber.Ctx, body *FortniteTokenBody) error { if aid.Config.Fortnite.Password { - return c.Status(fiber.StatusBadRequest).JSON(aid.ErrorBadRequest("Password Login is disabled for security reasons. Please use an Exchange Code given by the discord bot.")) + return c.Status(fiber.StatusBadRequest).JSON(aid.ErrorBadRequest("Username and password authentication is disabled for security reasons. Please use an exchange code given by the discord bot.")) } if body.Username == "" || body.Password == "" {