Start to track profile changes.
This commit is contained in:
parent
6b09cd5e82
commit
8e3cd016d9
36
main.go
36
main.go
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@ -44,7 +44,9 @@ func init() {
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func init() {
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if DROP_TABLES {
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user := person.NewPerson()
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snapshot := user.AthenaProfile.Snapshot()
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{
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user.CommonCoreProfile.Items.AddItem(person.NewItem("Currency:MtxPurchased", 100))
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user.CommonCoreProfile.Items.AddItem(person.NewItem("Token:CampaignAccess", 1))
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quest := person.NewQuest("Quest:Quest_1", "ChallengeBundle:Daily_1", "ChallengeBundleSchedule:Paid_1")
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{
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@ -64,28 +66,26 @@ func init() {
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giftBox.AddLoot(person.NewItemWithType("AthenaCharacter:CID_002_Athena_Commando_F_Default", 1, "athena"))
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}
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user.CommonCoreProfile.Gifts.AddGift(giftBox)
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currency := person.NewItem("Currency:MtxPurchased", 100)
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user.AthenaProfile.Items.AddItem(currency)
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}
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user.Save()
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user.AthenaProfile.Diff(snapshot)
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snapshot := user.CommonCoreProfile.Snapshot()
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{
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vbucks := user.CommonCoreProfile.Items.GetItemByTemplateID("Currency:MtxPurchased")
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vbucks.Quantity = 200
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vbucks.Favorite = true
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user.CommonCoreProfile.Items.DeleteItem(user.CommonCoreProfile.Items.GetItemByTemplateID("Token:CampaignAccess").ID)
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user.CommonCoreProfile.Items.AddItem(person.NewItem("Token:ReceiveMtxCurrency", 1))
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}
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user.CommonCoreProfile.Diff(snapshot)
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aid.PrintJSON(user.CommonCoreProfile.Changes)
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}
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go storage.Cache.CacheKiller()
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}
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func main() {
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persons := person.AllFromDatabase()
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for _, p := range persons {
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p.AthenaProfile.Items.RangeItems(func(id string, item *person.Item) bool {
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aid.PrintJSON(item)
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return true
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})
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aid.PrintJSON(p.Snapshot())
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}
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aid.WaitForExit()
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// aid.WaitForExit()
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}
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@ -1,6 +1,7 @@
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package person
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import (
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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"github.com/google/uuid"
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)
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@ -68,6 +69,41 @@ func FromDatabaseLoot(item *storage.DB_Loot) *Item {
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}
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}
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func (i *Item) GenerateFortniteItemEntry() aid.JSON {
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varaints := []aid.JSON{}
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for _, variant := range i.Variants {
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varaints = append(varaints, aid.JSON{
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"channel": variant.Channel,
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"owned": variant.Owned,
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"active": variant.Active,
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})
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}
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return aid.JSON{
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"templateId": i.TemplateID,
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"attributes": aid.JSON{
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"variants": varaints,
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"favorite": i.Favorite,
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"item_seen": i.HasSeen,
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},
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"quantity": i.Quantity,
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}
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}
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func (i *Item) GetAttribute(attribute string) interface{} {
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switch attribute {
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case "Favorite":
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return i.Favorite
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case "HasSeen":
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return i.HasSeen
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case "Variants":
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return i.Variants
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}
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return nil
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}
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func (i *Item) Delete() {
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//storage.Repo.DeleteItem(i.ID)
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i.Quantity = 0
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@ -21,7 +21,7 @@ type Option struct {
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func NewPerson() *Person {
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return &Person{
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ID: uuid.New().String(),
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DisplayName: "Hello, Bully!",
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DisplayName: uuid.New().String(),
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AthenaProfile: NewProfile("athena"),
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CommonCoreProfile: NewProfile("common_core"),
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Loadout: NewLoadout(),
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@ -3,6 +3,7 @@ package person
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import (
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"fmt"
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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"github.com/google/uuid"
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"github.com/r3labs/diff/v3"
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@ -15,7 +16,8 @@ type Profile struct {
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Quests *QuestMutex
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Attributes *AttributeMutex
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Type string
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Changes []diff.Change
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Revision int
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Changes []interface{}
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}
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func NewProfile(profile string) *Profile {
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@ -26,6 +28,7 @@ func NewProfile(profile string) *Profile {
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Quests: NewQuestMutex(),
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Attributes: NewAttributeMutex(),
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Type: profile,
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Revision: 0,
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}
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}
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@ -64,6 +67,7 @@ func FromDatabaseProfile(profile *storage.DB_Profile) *Profile {
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Quests: quests,
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Attributes: attributes,
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Type: profile.Type,
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Revision: profile.Revision,
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}
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}
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@ -92,8 +96,8 @@ func (p *Profile) Snapshot() *ProfileSnapshot {
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return true
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})
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p.Attributes.RangeAttributes(func(key string, value *Attribute) bool {
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attributes[key] = *value
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p.Attributes.RangeAttributes(func(key string, attribute *Attribute) bool {
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attributes[key] = *attribute
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return true
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})
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@ -103,15 +107,97 @@ func (p *Profile) Snapshot() *ProfileSnapshot {
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Gifts: gifts,
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Quests: quests,
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Attributes: attributes,
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Type: p.Type,
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Revision: p.Revision,
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}
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}
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func (p *Profile) Diff(snapshot *ProfileSnapshot) []diff.Change {
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changes, _ := diff.Diff(p.Snapshot(), snapshot)
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p.Changes = changes
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changes, err := diff.Diff(snapshot, p.Snapshot())
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if err != nil {
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fmt.Printf("error diffing profile: %v\n", err)
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return nil
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}
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aid.PrintJSON(changes)
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for _, change := range changes {
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switch change.Path[0] {
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case "Items":
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if change.Type == "create" && change.Path[2] == "ID" {
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p.CreateItemAddedChange(p.Items.GetItem(change.Path[1]))
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}
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if change.Type == "delete" && change.Path[2] == "ID" {
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p.CreateItemRemovedChange(change.Path[1])
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}
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if change.Type == "update" && change.Path[2] == "Quantity" {
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p.CreateItemQuantityChangedChange(p.Items.GetItem(change.Path[1]))
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}
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if change.Type == "update" && change.Path[2] != "Quantity" {
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p.CreateItemAttributeChangedChange(p.Items.GetItem(change.Path[1]), change.Path[2])
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}
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}
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}
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return changes
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}
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func (p *Profile) CreateItemAddedChange(item *Item) {
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if item == nil {
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fmt.Println("error getting item from profile", item.ID)
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return
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}
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p.Changes = append(p.Changes, ItemAdded{
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ChangeType: "itemAdded",
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ItemId: item.ID,
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Item: item.GenerateFortniteItemEntry(),
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})
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}
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func (p *Profile) CreateItemRemovedChange(itemId string) {
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p.Changes = append(p.Changes, ItemRemoved{
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ChangeType: "itemRemoved",
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ItemId: itemId,
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})
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}
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func (p *Profile) CreateItemQuantityChangedChange(item *Item) {
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if item == nil {
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fmt.Println("error getting item from profile", item.ID)
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return
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}
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p.Changes = append(p.Changes, ItemQuantityChanged{
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ChangeType: "itemQuantityChanged",
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ItemId: item.ID,
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Quantity: item.Quantity,
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})
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}
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func (p *Profile) CreateItemAttributeChangedChange(item *Item, attribute string) {
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if item == nil {
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fmt.Println("error getting item from profile", item.ID)
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return
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}
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lookup := map[string]string{
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"Favorite": "favorite",
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"HasSeen": "item_seen",
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"Variants": "variants",
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}
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p.Changes = append(p.Changes, ItemAttributeChanged{
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ChangeType: "itemAttributeChanged",
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ItemId: item.ID,
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AttributeName: lookup[attribute],
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AttributeValue: item.GetAttribute(attribute),
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})
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}
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type Loadout struct {
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ID string
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Character string
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@ -134,8 +220,8 @@ func NewLoadout() *Loadout {
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Backpack: "",
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Pickaxe: "",
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Glider: "",
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Dances: []string{"", "", "", "", "", ""},
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ItemWraps: []string{"", "", "", "", "", "", ""},
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Dances: make([]string, 6),
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ItemWraps: make([]string, 7),
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LoadingScreen: "",
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SkyDiveContrail: "",
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MusicPack: "",
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@ -144,20 +230,20 @@ func NewLoadout() *Loadout {
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}
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}
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func FromDatabaseLoadout(loadout *storage.DB_Loadout) *Loadout {
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func FromDatabaseLoadout(l *storage.DB_Loadout) *Loadout {
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return &Loadout{
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ID: loadout.ID,
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Character: loadout.Character,
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Backpack: loadout.Backpack,
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Pickaxe: loadout.Pickaxe,
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Glider: loadout.Glider,
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Dances: loadout.Dances,
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ItemWraps: loadout.ItemWraps,
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LoadingScreen: loadout.LoadingScreen,
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SkyDiveContrail: loadout.SkyDiveContrail,
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MusicPack: loadout.MusicPack,
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BannerIcon: loadout.BannerIcon,
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BannerColor: loadout.BannerColor,
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ID: l.ID,
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Character: l.Character,
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Backpack: l.Backpack,
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Pickaxe: l.Pickaxe,
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Glider: l.Glider,
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Dances: l.Dances,
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ItemWraps: l.ItemWraps,
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LoadingScreen: l.LoadingScreen,
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SkyDiveContrail: l.SkyDiveContrail,
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MusicPack: l.MusicPack,
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BannerIcon: l.BannerIcon,
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BannerColor: l.BannerColor,
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}
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}
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@ -14,6 +14,8 @@ type ProfileSnapshot struct {
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Gifts map[string]GiftSnapshot
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Quests map[string]Quest
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Attributes map[string]Attribute
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Revision int
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Type string
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}
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type ItemSnapshot struct {
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@ -35,6 +35,21 @@ func (m *ItemMutex) GetItem(id string) *Item {
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return item.(*Item)
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}
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func (m *ItemMutex) GetItemByTemplateID(templateID string) *Item {
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var item *Item
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m.Range(func(key, value interface{}) bool {
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if value.(*Item).TemplateID == templateID {
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item = value.(*Item)
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return false
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}
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return true
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})
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return item
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}
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func (m *ItemMutex) RangeItems(f func(key string, value *Item) bool) {
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m.Range(func(key, value interface{}) bool {
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return f(key.(string), value.(*Item))
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45
readme.md
45
readme.md
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@ -11,12 +11,16 @@ Performance first, universal Fortnite backend written in Go.
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## Examples
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### Person Structure
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```golang
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user := person.NewPerson()
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snapshot := user.AthenaProfile.Snapshot()
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quest := person.NewQuest("Quest:Quest_1", "ChallengeBundle:Daily_1", "ChallengeBundleSchedule:Paid_1")
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{
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user.CommonCoreProfile.Items.AddItem(person.NewItem("Currency:MtxPurchased", 100))
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user.CommonCoreProfile.Items.AddItem(person.NewItem("Token:CampaignAccess", 1))
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quest := person.NewQuest("Quest:Quest_1", "ChallengeBundle:Daily_1", "ChallengeBundleSchedule:Paid_1")
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{
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quest.AddObjective("quest_objective_eliminateplayers", 0)
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quest.AddObjective("quest_objective_top1", 0)
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quest.AddObjective("quest_objective_place_top10", 0)
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@ -25,28 +29,39 @@ quest := person.NewQuest("Quest:Quest_1", "ChallengeBundle:Daily_1", "ChallengeB
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quest.UpdateObjectiveCount("quest_objective_place_top10", -3)
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quest.RemoveObjective("quest_objective_top1")
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}
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user.AthenaProfile.Quests.AddQuest(quest)
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}
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user.AthenaProfile.Quests.AddQuest(quest)
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giftBox := person.NewGift("GiftBox:GB_Default", 1, user.ID, "Hello, Bully!")
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{
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giftBox := person.NewGift("GiftBox:GB_Default", 1, user.ID, "Hello, Bully!")
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{
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giftBox.AddLoot(person.NewItemWithType("AthenaCharacter:CID_002_Athena_Commando_F_Default", 1, "athena"))
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}
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user.CommonCoreProfile.Gifts.AddGift(giftBox)
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}
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user.CommonCoreProfile.Gifts.AddGift(giftBox)
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currency := person.NewItem("Currency:MtxPurchased", 100)
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user.CommonCoreProfile.Items.AddItem(currency)
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user.Save()
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user.AthenaProfile.Diff(snapshot)
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```
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### Profile Changes
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```golang
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snapshot := user.CommonCoreProfile.Snapshot()
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{
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vbucks := user.CommonCoreProfile.Items.GetItemByTemplateID("Currency:MtxPurchased")
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vbucks.Quantity = 200
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vbucks.Favorite = true
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user.CommonCoreProfile.Items.DeleteItem(user.CommonCoreProfile.Items.GetItemByTemplateID("Token:CampaignAccess").ID)
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user.CommonCoreProfile.Items.AddItem(person.NewItem("Token:ReceiveMtxCurrency", 1))
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}
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user.CommonCoreProfile.Diff(snapshot)
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```
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## What's next?
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- Be able to convert my person structures into the required format for the game. This mainly targets the profiles and their changes.
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- Be able to track my person profile structures changes, convert into the required responses for the game, and send back to the client.
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- Implement the HTTP API for the game to communicate with the backend. This is the most important part of the project as it needs to handle thousands of requests per second. _Should I use Fiber?_
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- Person Authentication for the game to determine if the person is valid or not. Fortnite uses JWT tokens for this which makes it easy to implement.
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- Embed game assets into the backend e.g. Game XP Curve, Quest Data etc. _This would mean a single binary that can be run anywhere without the need of external files._
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- Implement the HTTP API for the game to communicate with the backend. This is the most important part of the project as it needs to handle thousands of requests per second. _Should I use Fiber?_
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- Interact with external Buckets to save player data externally.
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- A way to interact with persons outside of the game. This is mainly for a web app and other services to interact with the backend.
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- Game Server Communication. This would mean a websocket server that communicates with the game servers to send and receive data.
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@ -45,6 +45,7 @@ type DB_Profile struct {
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Quests []DB_Quest `gorm:"foreignkey:ProfileID"`
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Attributes []DB_PAttribute `gorm:"foreignkey:ProfileID"`
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Type string
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Revision int
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}
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func (DB_Profile) TableName() string {
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Loading…
Reference in New Issue
Block a user