Delete image.go
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package fortnite
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import (
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"bytes"
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"image"
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"image/draw"
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"image/png"
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"io"
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"math"
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"net/http"
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"github.com/ectrc/snow/aid"
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"github.com/ectrc/snow/storage"
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"github.com/nfnt/resize"
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)
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var (
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PlaylistImages = map[string][]byte{
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"Playlist_DefaultSolo": {},
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"Playlist_DefaultDuo": {},
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"Playlist_DefaultTrio": {},
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"Playlist_DefaultSquad": {},
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}
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)
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type colours struct {
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averageRed uint8
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averageGreen uint8
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averageBlue uint8
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}
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var SETS_NOT_ALLOWED = []string{
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"Soccer",
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"Football",
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"Waypoint",
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}
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func getAverageColour(img image.Image) colours {
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var red, green, blue uint64
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var count uint64
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bounds := img.Bounds()
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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r, g, b, _ := img.At(x, y).RGBA()
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red += uint64(r)
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green += uint64(g)
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blue += uint64(b)
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count++
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}
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}
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return colours{
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averageRed: uint8(red / count),
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averageGreen: uint8(green / count),
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averageBlue: uint8(blue / count),
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}
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}
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func GetAverageHexColour(img image.Image) string {
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colour := getAverageColour(img)
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return "#" + aid.ToHex(int(colour.averageRed)) + aid.ToHex(int(colour.averageGreen)) + aid.ToHex(int(colour.averageBlue))
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}
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func colorDifference(c1, c2 colours) float64 {
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diffRed := int(c1.averageRed) - int(c2.averageRed)
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diffGreen := int(c1.averageGreen) - int(c2.averageGreen)
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diffBlue := int(c1.averageBlue) - int(c2.averageBlue)
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return math.Sqrt(float64(diffRed*diffRed + diffGreen*diffGreen + diffBlue*diffBlue))
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}
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func getRandomCharacterImage() image.Image {
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character := RandomItemWithFeaturedImage()
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response, err := http.Get(character.Images.Featured)
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if err != nil {
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panic(err)
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}
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defer response.Body.Close()
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b, err := io.ReadAll(response.Body)
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if err != nil {
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panic(err)
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}
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image, _, err := image.Decode(bytes.NewReader(b))
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if err != nil {
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panic(err)
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}
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return image
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}
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func getRandomCharacterImageWithSimilarColour(colour colours) image.Image {
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character := getRandomCharacterImage()
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characterColour := getAverageColour(character)
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if colorDifference(characterColour, colour) <= 140 {
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return character
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}
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return getRandomCharacterImageWithSimilarColour(colour)
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}
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func GenerateSoloImage() {
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background := *storage.Asset("background.png")
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soloPlayer := getRandomCharacterImage()
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bg, _, err := image.Decode(bytes.NewReader(background))
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if err != nil {
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panic(err)
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}
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m := image.NewRGBA(bg.Bounds())
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draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src)
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resized := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), soloPlayer, resize.Lanczos3)
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centre := image.Point{
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m.Bounds().Dx()/2 - resized.Bounds().Dx()/2,
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(m.Bounds().Dy()/2 - resized.Bounds().Dy()/2) + 200,
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}
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draw.Draw(m, resized.Bounds().Add(centre), resized, image.Point{0, 0}, draw.Over)
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var bytes bytes.Buffer
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err = png.Encode(&bytes, m)
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if err != nil {
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panic(err)
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}
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PlaylistImages["Playlist_DefaultSolo"] = bytes.Bytes()
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}
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func GenerateDuoImage() {
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background := *storage.Asset("background.png")
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player1 := getRandomCharacterImage()
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player2 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1))
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bg, _, err := image.Decode(bytes.NewReader(background))
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if err != nil {
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panic(err)
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}
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m := image.NewRGBA(bg.Bounds())
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draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src)
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resizedPlayerLeft := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.25), player1, resize.Lanczos3)
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leftPosition := image.Point{
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m.Bounds().Dx()/2 - resizedPlayerLeft.Bounds().Dx()/2 - 200,
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(m.Bounds().Dy()/2 - resizedPlayerLeft.Bounds().Dy()/2) + 200,
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}
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draw.Draw(m, resizedPlayerLeft.Bounds().Add(leftPosition), resizedPlayerLeft, image.Point{0, 0}, draw.Over)
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resizedPlayerRight := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), player2, resize.Lanczos3)
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rightPosition := image.Point{
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m.Bounds().Dx()/2 - resizedPlayerRight.Bounds().Dx()/2 + 240,
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(m.Bounds().Dy()/2 - resizedPlayerRight.Bounds().Dy()/2) + 200,
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}
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draw.Draw(m, resizedPlayerRight.Bounds().Add(rightPosition), resizedPlayerRight, image.Point{0, 0}, draw.Over)
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var bytes bytes.Buffer
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err = png.Encode(&bytes, m)
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if err != nil {
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panic(err)
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}
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PlaylistImages["Playlist_DefaultDuo"] = bytes.Bytes()
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}
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func GenerateTrioImage() {
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background := *storage.Asset("background.png")
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glow := *storage.Asset("glow.png")
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player1 := getRandomCharacterImage()
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player2 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1))
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player3 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1))
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bg, _, err := image.Decode(bytes.NewReader(background))
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if err != nil {
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panic(err)
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}
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glowImage, _, err := image.Decode(bytes.NewReader(glow))
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if err != nil {
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panic(err)
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}
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m := image.NewRGBA(bg.Bounds())
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draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src)
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resizedPlayer1 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1), player1, resize.Lanczos3)
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player1Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer1.Bounds().Dx()/2 - 400,
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(m.Bounds().Dy()/2 - resizedPlayer1.Bounds().Dy()/2) + 150,
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}
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draw.Draw(m, resizedPlayer1.Bounds().Add(player1Position), resizedPlayer1, image.Point{0, 0}, draw.Over)
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resizedPlayer2 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.1), player2, resize.Lanczos3)
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player2Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer2.Bounds().Dx()/2 + 350,
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(m.Bounds().Dy()/2 - resizedPlayer2.Bounds().Dy()/2) + 100,
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}
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draw.Draw(m, resizedPlayer2.Bounds().Add(player2Position), resizedPlayer2, image.Point{0, 0}, draw.Over)
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centre := image.Point{
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m.Bounds().Dx()/2 - glowImage.Bounds().Dx()/2,
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m.Bounds().Dy()/2 - glowImage.Bounds().Dy()/2,
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}
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draw.Draw(m, glowImage.Bounds().Add(centre), glowImage, image.Point{0, 0}, draw.Over)
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resizedPlayer3 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), player3, resize.Lanczos3)
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player3Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer3.Bounds().Dx()/2,
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(m.Bounds().Dy()/2 - resizedPlayer3.Bounds().Dy()/2) + 200,
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}
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draw.Draw(m, resizedPlayer3.Bounds().Add(player3Position), resizedPlayer3, image.Point{0, 0}, draw.Over)
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var bytes bytes.Buffer
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err = png.Encode(&bytes, m)
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if err != nil {
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panic(err)
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}
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PlaylistImages["Playlist_DefaultTrio"] = bytes.Bytes()
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}
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func GenerateSquadImage() {
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background := *storage.Asset("background.png")
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glow := *storage.Asset("glow.png")
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player1 := getRandomCharacterImage()
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player2 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1))
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player3 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1))
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player4 := getRandomCharacterImageWithSimilarColour(getAverageColour(player1))
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bg, _, err := image.Decode(bytes.NewReader(background))
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if err != nil {
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panic(err)
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}
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glowImage, _, err := image.Decode(bytes.NewReader(glow))
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if err != nil {
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panic(err)
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}
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m := image.NewRGBA(bg.Bounds())
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draw.Draw(m, m.Bounds(), bg, image.Point{0, 0}, draw.Src)
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resizedPlayer4 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 0.8), player4, resize.Lanczos3)
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player4Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer4.Bounds().Dx()/2 - 600,
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(m.Bounds().Dy()/2 - resizedPlayer4.Bounds().Dy()/2) + 110,
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}
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draw.Draw(m, resizedPlayer4.Bounds().Add(player4Position), resizedPlayer4, image.Point{0, 0}, draw.Over)
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resizedPlayer1 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1), player1, resize.Lanczos3)
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player1Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer1.Bounds().Dx()/2 - 350,
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(m.Bounds().Dy()/2 - resizedPlayer1.Bounds().Dy()/2) + 100,
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}
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draw.Draw(m, resizedPlayer1.Bounds().Add(player1Position), resizedPlayer1, image.Point{0, 0}, draw.Over)
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resizedPlayer2 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.1), player2, resize.Lanczos3)
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player2Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer2.Bounds().Dx()/2 + 400,
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(m.Bounds().Dy()/2 - resizedPlayer2.Bounds().Dy()/2) + 100,
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}
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draw.Draw(m, resizedPlayer2.Bounds().Add(player2Position), resizedPlayer2, image.Point{0, 0}, draw.Over)
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centre := image.Point{
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m.Bounds().Dx()/2 - glowImage.Bounds().Dx()/2,
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m.Bounds().Dy()/2 - glowImage.Bounds().Dy()/2,
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}
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draw.Draw(m, glowImage.Bounds().Add(centre), glowImage, image.Point{0, 0}, draw.Over)
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resizedPlayer3 := resize.Resize(0, uint(float64(m.Bounds().Dy()) * 1.4), player3, resize.Lanczos3)
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player3Position := image.Point{
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m.Bounds().Dx()/2 - resizedPlayer3.Bounds().Dx()/2 + 150,
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(m.Bounds().Dy()/2 - resizedPlayer3.Bounds().Dy()/2) + 200,
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}
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draw.Draw(m, resizedPlayer3.Bounds().Add(player3Position), resizedPlayer3, image.Point{0, 0}, draw.Over)
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var bytes bytes.Buffer
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err = png.Encode(&bytes, m)
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if err != nil {
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panic(err)
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}
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PlaylistImages["Playlist_DefaultSquad"] = bytes.Bytes()
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}
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func GeneratePlaylistImages() {
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GenerateSoloImage()
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GenerateDuoImage()
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GenerateTrioImage()
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GenerateSquadImage()
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aid.Print("(snow) generated playlist images")
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}
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