cleanup messy

This commit is contained in:
eccentric 2023-12-17 00:28:57 +00:00
parent b90fab0d03
commit 352913535d

View File

@ -165,6 +165,22 @@ func (c *CosmeticData) GetRandomSet() Set {
return c.GetRandomSet()
}
func (c *CosmeticData) AddItem(item FAPI_Cosmetic) {
c.Items[item.ID] = item
if item.Set.BackendValue != "" {
if _, ok := Cosmetics.Sets[item.Set.BackendValue]; !ok {
Cosmetics.Sets[item.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: item.Set.Value,
BackendName: item.Set.BackendValue,
}
}
Cosmetics.Sets[item.Set.BackendValue].Items[item.ID] = item
}
}
var (
StaticAPI = NewFortniteAPI()
Cosmetics = CosmeticData{
@ -226,7 +242,6 @@ func PreloadCosmetics(max int) error {
return err
}
battlePassSkins := make([]FAPI_Cosmetic, 0)
for _, item := range list {
if item.Introduction.BackendValue > max {
continue
@ -234,31 +249,12 @@ func PreloadCosmetics(max int) error {
if len(item.ShopHistory) == 0 && item.Type.Value == "outfit" {
item.BattlePass = true
battlePassSkins = append(battlePassSkins, item)
}
Cosmetics.Items[item.ID] = item
if item.Set.BackendValue != "" {
if _, ok := Cosmetics.Sets[item.Set.BackendValue]; !ok {
Cosmetics.Sets[item.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: item.Set.Value,
BackendName: item.Set.BackendValue,
}
Cosmetics.AddItem(item)
}
Cosmetics.Sets[item.Set.BackendValue].Items[item.ID] = item
}
}
found := make([]string, 0)
characters := make([]string, 0)
for id, item := range Cosmetics.Items {
if item.Type.Value == "outfit" {
characters = append(characters, id)
}
if item.Type.Value != "backpack" {
continue
}
@ -275,20 +271,8 @@ func PreloadCosmetics(max int) error {
continue
}
character.Backpack = id
Cosmetics.Items[characterId] = character
if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
Cosmetics.Sets[character.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: character.Set.Value,
BackendName: character.Set.BackendValue,
Cosmetics.AddItem(character)
}
}
Cosmetics.Sets[character.Set.BackendValue].Items[characterId] = character
found = append(found, id)
}
aid.Print("Preloaded", len(found), "backpacks with characters", "(", float64(len(found))/float64(len(characters))*100, "% ) coverage")
assets := storage.HttpAsset("QKnwROGzQjYm1W9xu9uL3VrbSA0tnVj6NJJtEChUdAb3DF8uN.json")
if assets == nil {
@ -382,16 +366,7 @@ func addCharacterAsset(parts []string) {
}
character.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[character.ID] = character
if _, ok := Cosmetics.Sets[character.Set.BackendValue]; !ok {
Cosmetics.Sets[character.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: character.Set.Value,
BackendName: character.Set.BackendValue,
}
}
Cosmetics.Sets[character.Set.BackendValue].Items[character.ID] = character
Cosmetics.AddItem(character)
}
func addBackpackAsset(parts []string) {
@ -422,16 +397,7 @@ func addBackpackAsset(parts []string) {
}
backpack.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[backpack.ID] = backpack
if _, ok := Cosmetics.Sets[backpack.Set.BackendValue]; !ok {
Cosmetics.Sets[backpack.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: backpack.Set.Value,
BackendName: backpack.Set.BackendValue,
}
}
Cosmetics.Sets[backpack.Set.BackendValue].Items[backpack.ID] = backpack
Cosmetics.AddItem(backpack)
}
func addEmoteAsset(parts []string) {
@ -453,16 +419,7 @@ func addEmoteAsset(parts []string) {
}
emote.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[emote.ID] = emote
if _, ok := Cosmetics.Sets[emote.Set.BackendValue]; !ok {
Cosmetics.Sets[emote.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: emote.Set.Value,
BackendName: emote.Set.BackendValue,
}
}
Cosmetics.Sets[emote.Set.BackendValue].Items[emote.ID] = emote
Cosmetics.AddItem(emote)
}
func addPickaxeAsset(parts []string) {
@ -493,16 +450,7 @@ func addPickaxeAsset(parts []string) {
}
pickaxe.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[pickaxe.ID] = pickaxe
if _, ok := Cosmetics.Sets[pickaxe.Set.BackendValue]; !ok {
Cosmetics.Sets[pickaxe.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: pickaxe.Set.Value,
BackendName: pickaxe.Set.BackendValue,
}
}
Cosmetics.Sets[pickaxe.Set.BackendValue].Items[pickaxe.ID] = pickaxe
Cosmetics.AddItem(pickaxe)
}
func addGliderAsset(parts []string) {
@ -533,16 +481,7 @@ func addGliderAsset(parts []string) {
}
glider.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[glider.ID] = glider
if _, ok := Cosmetics.Sets[glider.Set.BackendValue]; !ok {
Cosmetics.Sets[glider.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: glider.Set.Value,
BackendName: glider.Set.BackendValue,
}
}
Cosmetics.Sets[glider.Set.BackendValue].Items[glider.ID] = glider
Cosmetics.AddItem(glider)
}
func addWrapAsset(parts []string) {
@ -564,16 +503,7 @@ func addWrapAsset(parts []string) {
}
wrap.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[wrap.ID] = wrap
if _, ok := Cosmetics.Sets[wrap.Set.BackendValue]; !ok {
Cosmetics.Sets[wrap.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: wrap.Set.Value,
BackendName: wrap.Set.BackendValue,
}
}
Cosmetics.Sets[wrap.Set.BackendValue].Items[wrap.ID] = wrap
Cosmetics.AddItem(wrap)
}
func addMusicAsset(parts []string) {
@ -595,14 +525,5 @@ func addMusicAsset(parts []string) {
}
music.DisplayAssetPath2 = "DAv2_" + strings.Join(parts, "_")
Cosmetics.Items[music.ID] = music
if _, ok := Cosmetics.Sets[music.Set.BackendValue]; !ok {
Cosmetics.Sets[music.Set.BackendValue] = Set{
Items: make(map[string]FAPI_Cosmetic),
Name: music.Set.Value,
BackendName: music.Set.BackendValue,
}
}
Cosmetics.Sets[music.Set.BackendValue].Items[music.ID] = music
Cosmetics.AddItem(music)
}