remove user files for later (adding aws support)

This commit is contained in:
Eccentric 2024-01-03 23:49:40 +00:00
parent 74dc5a7663
commit 2e7cd405ea
2 changed files with 6 additions and 123 deletions

View File

@ -16,7 +16,7 @@ func Print(v ...interface{}) {
} }
func PrintJSON(v interface{}) { func PrintJSON(v interface{}) {
if Config.Output.Level == "prod" || Config.Output.Level == "time" { if Config.Output.Level == "prod" {
return return
} }

View File

@ -1,119 +1,12 @@
package handlers package handlers
import ( import (
"crypto/sha1"
"encoding/hex"
"github.com/ectrc/snow/aid" "github.com/ectrc/snow/aid"
"github.com/gofiber/fiber/v2" "github.com/gofiber/fiber/v2"
) )
var (
TEMP_STORAGE = map[string][]byte{
"DefaultEngine.ini": []byte(`
[OnlineSubsystemMcp.Xmpp Prod]
bUseSSL=false
ServerAddr="ws://127.0.0.1:80"
ServerPort="80"
[OnlineSubsystemMcp.Xmpp]
bUseSSL=false
ServerAddr="ws://127.0.0.1:80"
ServerPort="80"
[/Script/Qos.QosRegionManager]
NumTestsPerRegion=5
PingTimeout=3.0
[XMPP]
bEnableWebsockets=true
[OnlineSubsystemMcp]
bUsePartySystemV2=false
[OnlineSubsystemMcp.OnlinePartySystemMcpAdapter]
bUsePartySystemV2=false
[ConsoleVariables]
n.VerifyPeer=0
FortMatchmakingV2.ContentBeaconFailureCancelsMatchmaking=0
Fort.ShutdownWhenContentBeaconFails=0
FortMatchmakingV2.EnableContentBeacon=0
`),
"DefaultGame.ini": []byte(`
[/Script/FortniteGame.FortOnlineAccount]
bEnableEulaCheck=false
[/Script/FortniteGame.FortChatManager]
bShouldRequestGeneralChatRooms=false
bShouldJoinGlobalChat=flase
bShouldJoinFounderChat=false
bIsAthenaGlobalChatEnabled=false
[/Script/FortniteGame.FortGameInstance]
!FrontEndPlaylistData=ClearArray
+FrontEndPlaylistData=(PlaylistName=Playlist_DefaultSolo, PlaylistAccess=(bEnabled=True, bIsDefaultPlaylist=True, bVisibleWhenDisabled=True, bDisplayAsNew=False, CategoryIndex=0, bDisplayAsLimitedTime=False, DisplayPriority=0))
+FrontEndPlaylistData=(PlaylistName=Playlist_DefaultDuo, PlaylistAccess=(bEnabled=True, bIsDefaultPlaylist=True, bVisibleWhenDisabled=True, bDisplayAsNew=False, CategoryIndex=0, bDisplayAsLimitedTime=False, DisplayPriority=1))
+FrontEndPlaylistData=(PlaylistName=Playlist_DefaultSquad, PlaylistAccess=(bEnabled=True, bIsDefaultPlaylist=True, bVisibleWhenDisabled=True, bDisplayAsNew=False, CategoryIndex=0, bDisplayAsLimitedTime=False, DisplayPriority=2))
+FrontEndPlaylistData=(PlaylistName=Playlist_Fill_Squads, PlaylistAccess=(bEnabled=True, bIsDefaultPlaylist=False, bVisibleWhenDisabled=True, bDisplayAsNew=False, CategoryIndex=1, bDisplayAsLimitedTime=False, DisplayPriority=0))
+FrontEndPlaylistData=(PlaylistName=Playlist_Blitz_Solo, PlaylistAccess=(bEnabled=True, bIsDefaultPlaylist=False, bVisibleWhenDisabled=True, bDisplayAsNew=True, CategoryIndex=1, bDisplayAsLimitedTime=True, DisplayPriority=1))
`),
"DefaultRuntimeOptions.ini": []byte(`
[/Script/FortniteGame.FortRuntimeOptions]
bEnableGlobalChat=false
bDisableGifting=false
bDisableGiftingPC=false
bDisableGiftingPS4=false
bDisableGiftingXB=false`),
}
)
func GetCloudStorageFiles(c *fiber.Ctx) error { func GetCloudStorageFiles(c *fiber.Ctx) error {
engineHash := sha1.Sum(TEMP_STORAGE["DefaultEngine.ini"]) return c.Status(fiber.StatusOK).JSON([]aid.JSON{})
engineHash256 := sha1.Sum(TEMP_STORAGE["DefaultEngine.ini"])
gameHash := sha1.Sum(TEMP_STORAGE["DefaultGame.ini"])
gameHash256 := sha1.Sum(TEMP_STORAGE["DefaultGame.ini"])
runtimeHash := sha1.Sum(TEMP_STORAGE["DefaultRuntimeOptions.ini"])
runtimeHash256 := sha1.Sum(TEMP_STORAGE["DefaultRuntimeOptions.ini"])
return c.Status(fiber.StatusOK).JSON([]aid.JSON{
{
"uniqueFilename": "DefaultEngine.ini",
"filename": "DefaultEngine.ini",
"hash": hex.EncodeToString(engineHash[:]),
"hash256": hex.EncodeToString(engineHash256[:]),
"length": len(TEMP_STORAGE["DefaultEngine.ini"]),
"contentType": "application/octet-stream",
"uploaded": "2021-01-01T00:00:00.000Z",
"storageType": "S3",
"doNotCache": false,
"storageIds": []string{"primary"},
},
{
"uniqueFilename": "DefaultGame.ini",
"filename": "DefaultGame.ini",
"hash": hex.EncodeToString(gameHash[:]),
"hash256": hex.EncodeToString(gameHash256[:]),
"length": len(TEMP_STORAGE["DefaultGame.ini"]),
"contentType": "application/octet-stream",
"uploaded": "2021-01-01T00:00:00.000Z",
"storageType": "S3",
"doNotCache": false,
"storageIds": []string{"primary"},
},
{
"uniqueFilename": "DefaultRuntimeOptions.ini",
"filename": "DefaultRuntimeOptions.ini",
"hash": hex.EncodeToString(runtimeHash[:]),
"hash256": hex.EncodeToString(runtimeHash256[:]),
"length": len(TEMP_STORAGE["DefaultRuntimeOptions.ini"]),
"contentType": "application/octet-stream",
"uploaded": "2021-01-01T00:00:00.000Z",
"storageType": "S3",
"doNotCache": false,
"storageIds": []string{"primary"},
},
})
} }
func GetCloudStorageConfig(c *fiber.Ctx) error { func GetCloudStorageConfig(c *fiber.Ctx) error {
@ -130,27 +23,17 @@ func GetCloudStorageConfig(c *fiber.Ctx) error {
} }
func GetCloudStorageFile(c *fiber.Ctx) error { func GetCloudStorageFile(c *fiber.Ctx) error {
fileName := c.Params("fileName") return c.Status(400).JSON(aid.ErrorBadRequest)
if fileName == "" {
return c.Status(fiber.StatusBadRequest).JSON(aid.ErrorBadRequest)
}
file, ok := TEMP_STORAGE[fileName]
if !ok {
return c.Status(fiber.StatusNotFound).JSON(aid.ErrorNotFound)
}
return c.Status(fiber.StatusOK).Send(file)
} }
func GetUserStorageFiles(c *fiber.Ctx) error { func GetUserStorageFiles(c *fiber.Ctx) error {
return c.Status(fiber.StatusOK).JSON([]aid.JSON{}) return c.Status(200).JSON([]aid.JSON{})
} }
func GetUserStorageFile(c *fiber.Ctx) error { func GetUserStorageFile(c *fiber.Ctx) error {
return c.Status(fiber.StatusOK).JSON(aid.JSON{}) return c.Status(200).JSON(aid.JSON{})
} }
func PutUserStorageFile(c *fiber.Ctx) error { func PutUserStorageFile(c *fiber.Ctx) error {
return c.Status(fiber.StatusOK).JSON(aid.JSON{}) return c.Status(200).JSON(aid.JSON{})
} }