Add variant tokens ready for battle pass rewards

This commit is contained in:
Eccentric 2024-02-04 23:39:10 +00:00
parent c71b41235d
commit 0e6788e775
2 changed files with 30 additions and 2 deletions

View File

@ -92,6 +92,19 @@ type FAPI_Cosmetic struct {
BattlePass bool `json:"battlePass"`
}
type SnowVariantGrant struct {
Channel string `json:"channel"`
Value string `json:"value"`
}
type SnowVariant struct {
Grants []SnowVariantGrant `json:"grants"`
Name string `json:"name"`
Gift bool `json:"gift"`
Equip bool `json:"equip"`
Unseen bool `json:"unseen"`
}
type Set struct {
Items map[string]FAPI_Cosmetic `json:"items"`
Name string `json:"name"`
@ -101,6 +114,7 @@ type Set struct {
type CosmeticData struct {
Items map[string]FAPI_Cosmetic `json:"items"`
Sets map[string]Set `json:"sets"`
VariantTokens map[string]SnowVariant `json:"variantTokens"`
}
func (c *CosmeticData) GetRandomItem() FAPI_Cosmetic {
@ -227,6 +241,7 @@ var (
Cosmetics = CosmeticData{
Items: make(map[string]FAPI_Cosmetic),
Sets: make(map[string]Set),
VariantTokens: make(map[string]SnowVariant),
}
)
@ -365,8 +380,18 @@ func PreloadCosmetics(max int) error {
withDisplayAssets++
}
aid.Print("(snow) preloaded", len(Cosmetics.Items), "cosmetics")
variants := storage.HttpAsset("QF3nHCFt1vhELoU4q1VKTmpxnk20c2iAiBEBzlbzQAY.json")
if variants == nil {
panic("Failed to load variants")
}
err = json.Unmarshal(*variants, &Cosmetics.VariantTokens)
if err != nil {
return err
}
aid.Print("(snow) preloaded", len(Cosmetics.Items), "cosmetics")
return nil
}

View File

@ -14,10 +14,13 @@
## What's up next?
- **Party System V2** Currently it relies on the automatic XMPP solution which is very hard to keep track of.
- Purchasing the **Battle Pass**. This will require the Battle Pass Storefront ID for every build. I am yet to think of a solution for this.
- Seeded randomization for the **Item Shop** instead of a random number generator. This will ensure that even if the backend is restarted, the same random items will be in the shop during that day.
- Purchasing the **Battle Pass**. This will require the Battle Pass Storefront ID for every build. I am yet to think of a solution for this.
- Interaction with a Game Server to handle **Event Tracking** for player statistics and challenges. This will be a very large task as a new specialised game server will need to be created.
- After the game server addition, a **Matchmaking System** will be added to match players together for a game. It will use a bin packing algorithm to ensure that games are filled as much as possible.
And finally, the biggest task of all...
- **Save The World**. This is a very large task and will require a lot of work. It is not a priority at the moment and might be done after the Battle Royale experience is complete.
## Supported MCP Actions