Add Middleware to routes. Also ReadMe!
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parent
188e7dc7b0
commit
03f3220c3b
4
main.go
4
main.go
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@ -71,11 +71,13 @@ func main() {
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account.Delete("/oauth/sessions/kill", handlers.DeleteOAuthSessions)
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account.Delete("/oauth/sessions/kill", handlers.DeleteOAuthSessions)
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fortnite := r.Group("/fortnite/api")
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fortnite := r.Group("/fortnite/api")
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fortnite.Use(handlers.MiddlewareOAuthVerify)
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fortnite.Get("/receipts/v1/account/:accountId/receipts", handlers.GetFortniteReceipts)
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fortnite.Get("/receipts/v1/account/:accountId/receipts", handlers.GetFortniteReceipts)
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fortnite.Get("/v2/versioncheck/*", handlers.GetFortniteVersion)
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fortnite.Get("/v2/versioncheck/*", handlers.GetFortniteVersion)
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fortnite.Get("/calendar/v1/timeline", handlers.GetFortniteTimeline)
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fortnite.Get("/calendar/v1/timeline", handlers.GetFortniteTimeline)
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storefront := fortnite.Group("/storefront/v2")
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storefront := fortnite.Group("/storefront/v2")
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storefront.Use(handlers.MiddlewareOAuthVerify)
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storefront.Get("/catalog", handlers.GetStorefrontCatalog)
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storefront.Get("/catalog", handlers.GetStorefrontCatalog)
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storefront.Get("/keychain", handlers.GetStorefrontKeychain)
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storefront.Get("/keychain", handlers.GetStorefrontKeychain)
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@ -91,11 +93,13 @@ func main() {
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storage.Put("/user/:accountId/:fileName", handlers.PutUserStorageFile)
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storage.Put("/user/:accountId/:fileName", handlers.PutUserStorageFile)
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game := fortnite.Group("/game/v2")
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game := fortnite.Group("/game/v2")
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game.Use(handlers.MiddlewareOAuthVerify)
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game.Get("/enabled_features", handlers.GetGameEnabledFeatures)
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game.Get("/enabled_features", handlers.GetGameEnabledFeatures)
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game.Post("/tryPlayOnPlatform/account/:accountId", handlers.PostGamePlatform)
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game.Post("/tryPlayOnPlatform/account/:accountId", handlers.PostGamePlatform)
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game.Post("/grant_access/:accountId", handlers.PostGameAccess)
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game.Post("/grant_access/:accountId", handlers.PostGameAccess)
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profile := game.Group("/profile/:accountId")
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profile := game.Group("/profile/:accountId")
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profile.Use(handlers.MiddlewareOAuthVerify)
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profile.Post("/client/:action", handlers.PostProfileAction)
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profile.Post("/client/:action", handlers.PostProfileAction)
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lightswitch := r.Group("/lightswitch/api")
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lightswitch := r.Group("/lightswitch/api")
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@ -47,8 +47,8 @@ user.CommonCoreProfile.Diff(snapshot)
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## What's next?
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## What's next?
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- Authentication for the game to determine if the person is valid or not. Fortnite uses JWT tokens for this which makes it easy to implement.
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- Every endpoint that is used by Fortnite. This includes all MCP Operations, extracting data from the telemetry and even the Party Service (maybe party v2).
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- Every endpoint that is used by Fortnite. This includes all MCP Operations and even extracting data from the telemetry.
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- Automatic storefront that uses previous data to generate a storefront. This would use item shops from history to make sure there are no blank spots in the storefront. Also battle pass tiers etc.
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- Embed game assets into the backend e.g. Battle Pass, Quest Data etc. _This would mean a single binary that can be run anywhere without the need of external files._
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- Embed game assets into the backend e.g. Battle Pass, Quest Data etc. _This would mean a single binary that can be run anywhere without the need of external files._
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- Interact with external Services like Amazon S3 Buckets to save player data externally.
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- Interact with external Services like Amazon S3 Buckets to save player data externally.
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- A way to interact with accounts outside of the game. This is mainly for a web app and other services to interact with the backend.
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- A way to interact with accounts outside of the game. This is mainly for a web app and other services to interact with the backend.
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@ -56,6 +56,7 @@ user.CommonCoreProfile.Diff(snapshot)
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## Known Supported Versions
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## Known Supported Versions
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- **_Chapter 1 Season 2_** `Fortnite+Release-2.5-CL-3889387-Windows` I started with this build of the game as it requires more work to get working, this means snow can support _most_ versions of the game.
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- **_Chapter 1 Season 2_** `Fortnite+Release-2.5-CL-3889387-Windows` I started with this build of the game as it requires more work to get working, this means snow can support _most_ versions of the game.
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- **_Chapter 1 Season 5_** `Fortnite+Release-5.41-CL-4363240-Windows` This build was used to make sure challenges, variants and lobby backgrounds work.
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## How do I use this?
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## How do I use this?
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