2024-01-03 23:25:17 +00:00
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package handlers
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import (
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2024-01-29 23:46:22 +00:00
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"fmt"
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"time"
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2024-01-03 23:25:17 +00:00
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"github.com/ectrc/snow/aid"
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2024-01-29 23:46:22 +00:00
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p "github.com/ectrc/snow/person"
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"github.com/ectrc/snow/socket"
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2024-01-03 23:25:17 +00:00
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"github.com/gofiber/fiber/v2"
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)
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func GetFriendList(c *fiber.Ctx) error {
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2024-01-29 23:46:22 +00:00
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person := c.Locals("person").(*p.Person)
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result := []aid.JSON{}
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person.IncomingRelationships.Range(func(key string, value *p.Relationship[p.RelationshipInboundDirection]) bool {
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result = append(result, value.GenerateFortniteFriendEntry())
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return true
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})
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person.OutgoingRelationships.Range(func(key string, value *p.Relationship[p.RelationshipOutboundDirection]) bool {
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result = append(result, value.GenerateFortniteFriendEntry())
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return true
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})
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return c.Status(200).JSON(result)
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2024-01-03 23:25:17 +00:00
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}
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func PostCreateFriend(c *fiber.Ctx) error {
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2024-01-29 23:46:22 +00:00
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person := c.Locals("person").(*p.Person)
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wanted := c.Params("wanted")
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direction, err := person.CreateRelationship(wanted)
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if err != nil {
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aid.Print(fmt.Sprintf("Error creating relationship: %s", err.Error()))
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return c.Status(400).JSON(aid.ErrorBadRequest(err.Error()))
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}
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socket.JabberSockets.Range(func(key string, value *socket.Socket[socket.JabberData]) bool {
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aid.Print(fmt.Sprintf("Checking socket: %s", key, value))
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return true
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})
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personSocket, found := socket.GetJabberSocketByPersonID(wanted)
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aid.Print(fmt.Sprintf("Found socket: %t", found), fmt.Sprintf("Direction: %s", direction))
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if found {
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payload := aid.JSON{}
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switch direction {
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case "INBOUND":
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payload = personSocket.Person.IncomingRelationships.MustGet(wanted).GenerateFortniteFriendEntry()
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case "OUTBOUND":
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payload = personSocket.Person.OutgoingRelationships.MustGet(wanted).GenerateFortniteFriendEntry()
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}
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personSocket.JabberSendMessageToPerson(aid.JSON{
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"type": "com.epicgames.friends.core.apiobjects.Friend",
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"timestamp": time.Now().Format(time.RFC3339),
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"payload": payload,
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})
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}
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friendSocket, found := socket.GetJabberSocketByPersonID(wanted)
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aid.Print(fmt.Sprintf("Found friend socket: %t", found), fmt.Sprintf("Direction: %s", direction))
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if found {
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payload := aid.JSON{}
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switch direction {
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case "INBOUND":
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payload = friendSocket.Person.OutgoingRelationships.MustGet(person.ID).GenerateFortniteFriendEntry()
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case "OUTBOUND":
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payload = friendSocket.Person.IncomingRelationships.MustGet(person.ID).GenerateFortniteFriendEntry()
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}
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friendSocket.JabberSendMessageToPerson(aid.JSON{
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"type": "com.epicgames.friends.core.apiobjects.Friend",
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"timestamp": time.Now().Format(time.RFC3339),
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"payload": payload,
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})
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}
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2024-01-03 23:25:17 +00:00
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return c.SendStatus(204)
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}
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func DeleteFriend(c *fiber.Ctx) error {
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return c.SendStatus(204)
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}
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func GetFriendListSummary(c *fiber.Ctx) error {
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2024-01-28 19:40:45 +00:00
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return c.Status(200).JSON([]aid.JSON{})
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2024-01-03 23:25:17 +00:00
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}
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func GetPersonSearch(c *fiber.Ctx) error {
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2024-01-28 19:40:45 +00:00
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return c.Status(200).JSON([]aid.JSON{})
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2024-01-03 23:25:17 +00:00
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}
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