snow/fortnite/granting.go

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package fortnite
import (
"fmt"
"strings"
"github.com/ectrc/snow/aid"
"github.com/ectrc/snow/person"
)
var (
grantLookupTable = map[string]func(*person.Person, *LootResult, *ItemGrant) error {
"AthenaCharacter": grantAthenaCosmetic,
"AthenaBackpack": grantAthenaCosmetic,
"AthenaPickaxe": grantAthenaCosmetic,
"AthenaDance": grantAthenaCosmetic,
"AthenaGlider": grantAthenaCosmetic,
"AthenaLoadingScreen": grantAthenaCosmetic,
"AthenaMusicPack": grantAthenaCosmetic,
"AthenaPet": grantAthenaCosmetic,
"AthenaSkyDiveContrail": grantAthenaCosmetic,
"AthenaSpray": grantAthenaCosmetic,
"AthenaToy": grantAthenaCosmetic,
"AthenaEmoji": grantAthenaCosmetic,
"AthenaItemWrap": grantAthenaCosmetic,
"Currency": grantCurrency,
"Token": grantCommonCoreCosmetic,
"HomebaseBannerIcon":grantCommonCoreCosmetic,
"HomebaseBannerColor": grantCommonCoreCosmetic,
"CosmeticVariantToken": grantCosmeticVariantToken,
"PersistentResource": grantPersistentResource,
"AccountResource": grantPersistentResource,
"Snow": grantSnowCustomReward,
}
)
// This will either update the quantity of an
// already exisiting item or create a new item.
func GrantToPerson(p *person.Person, grants ...*ItemGrant) (*LootResult, error) {
loot := NewLootResult()
for _, grant := range grants {
templateData := strings.Split(grant.TemplateID, ":")
if len(templateData) < 2 {
continue
}
handler, ok := grantLookupTable[templateData[0]]
if !ok {
continue
}
err := handler(p, loot, grant)
if err != nil {
return nil, err
}
}
return loot, nil
}
func grantAthenaCosmetic(p *person.Person, loot *LootResult, grant *ItemGrant) error {
parts := strings.Split(grant.TemplateID, ":")
newTemplateId := ""
switch parts[0] {
case "AthenaPet":
newTemplateId = "AthenaBackpack:" + parts[1]
case "AthenaSpray":
newTemplateId = "AthenaDance:" + parts[1]
case "AthenaEmoji":
newTemplateId = "AthenaDance:" + parts[1]
case "AthenaToy":
newTemplateId = "AthenaDance:" + parts[1]
default:
newTemplateId = parts[0] + ":" + parts[1]
}
if item := p.AthenaProfile.Items.GetItemByTemplateID(newTemplateId); item != nil {
item.Quantity++
item.Save()
return nil
}
item := person.NewItem(newTemplateId, grant.Quantity)
p.AthenaProfile.Items.AddItem(item).Save()
loot.AddItem(item)
return nil
}
func grantCurrency(p *person.Person, loot *LootResult, grant *ItemGrant) error {
p.GiveAndSyncVbucks(grant.Quantity)
return nil
}
func grantCommonCoreCosmetic(p *person.Person, loot *LootResult, grant *ItemGrant) error {
if item := p.CommonCoreProfile.Items.GetItemByTemplateID(grant.TemplateID); item != nil {
item.Quantity++
item.Save()
return nil
}
item := person.NewItem(grant.TemplateID, grant.Quantity)
p.CommonCoreProfile.Items.AddItem(item).Save()
loot.AddItem(item)
return nil
}
func grantCosmeticVariantToken(p *person.Person, loot *LootResult, grant *ItemGrant) error {
parts := strings.Split(grant.TemplateID, ":")
newTemplateId := "CosmeticVariantToken:" + parts[1]
if variantToken := p.AthenaProfile.VariantTokens.GetVariantToken(newTemplateId); variantToken != nil {
return fmt.Errorf("variant token already owned")
}
tokenData, ok := DataClient.SnowVariantTokens[parts[1]]
if !ok {
return fmt.Errorf("invalid variant token data")
}
found := p.AthenaProfile.Items.GetItemByTemplateID(tokenData.Item.Type.BackendValue + ":" + tokenData.Item.ID)
if found == nil {
aid.Print("tried to give variant for nil item" + tokenData.Item.Type.BackendValue + ":" + tokenData.Item.ID)
return fmt.Errorf("tried to give variant for nil item" + tokenData.Item.Type.BackendValue + ":" + tokenData.Item.ID)
}
g := map[string][]string{}
for _, variant := range tokenData.Grants {
if _, ok := g[variant.Channel]; !ok {
g[variant.Channel] = []string{}
}
g[variant.Channel] = append(g[variant.Channel], variant.Value)
}
for c, tags := range g {
channel := found.GetChannel(c)
if channel == nil {
channel = found.NewChannel(c, tags, tags[0])
found.AddChannel(channel)
continue
}
channel.Owned = append(channel.Owned, tags...)
}
found.Save()
p.AthenaProfile.CreateItemAttributeChangedChange(found, "Variants")
return nil
}
func grantPersistentResource(p *person.Person, loot *LootResult, grant *ItemGrant) error {
parts := strings.Split(grant.TemplateID, ":")
switch parts[1] {
case "AthenaSeasonalXP":
p.CurrentSeasonStats.SeasonXP += grant.Quantity
p.CurrentSeasonStats.Save()
p.AthenaProfile.Attributes.GetAttributeByKey("level").SetValue(DataClient.SnowSeason.GetSeasonLevel(p.CurrentSeasonStats)).Save()
p.AthenaProfile.Attributes.GetAttributeByKey("xp").SetValue(DataClient.SnowSeason.GetRelativeSeasonXP(p.CurrentSeasonStats)).Save()
case "AthenaBattleStar":
p.CurrentSeasonStats.BookXP += grant.Quantity
p.CurrentSeasonStats.Save()
p.AthenaProfile.Attributes.GetAttributeByKey("book_level").SetValue(DataClient.SnowSeason.GetBookLevel(p.CurrentSeasonStats)).Save()
p.AthenaProfile.Attributes.GetAttributeByKey("book_xp").SetValue(DataClient.SnowSeason.GetRelativeBookXP(p.CurrentSeasonStats)).Save()
break
}
return nil
}
func grantSnowCustomReward(p *person.Person, loot *LootResult, grant *ItemGrant) error {
parts := strings.Split(grant.TemplateID, ":")
switch parts[1] {
case "BattlePass":
p.CurrentSeasonStats.BookPurchased = true
p.CurrentSeasonStats.Save()
p.AthenaProfile.Attributes.GetAttributeByKey("book_purchased").SetValue(true).Save()
}
DataClient.SnowSeason.GrantUnredeemedBookRewards(p, "GB_BattlePassPurchased")
return nil
}