snow/aid/config.go

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package aid
import (
"strconv"
"strings"
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"gopkg.in/ini.v1"
)
type CS struct {
Database struct {
URI string
Type string
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DropAllTables bool
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}
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Discord struct {
ID string
Secret string
Token string
}
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Output struct {
Level string
}
API struct {
Host string
Port string
}
JWT struct {
Secret string
}
Fortnite struct {
Season int
Build float64
Everything bool
}
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}
var (
Config *CS
)
func LoadConfig(file []byte) {
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Config = &CS{}
cfg, err := ini.Load(file)
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if err != nil {
panic(err)
}
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Config.Database.DropAllTables = cfg.Section("database").Key("drop").MustBool(false)
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Config.Database.URI = cfg.Section("database").Key("uri").String()
if Config.Database.URI == "" {
panic("Database URI is empty")
}
Config.Database.Type = cfg.Section("database").Key("type").String()
if Config.Database.Type == "" {
panic("Database Type is empty")
}
Config.Output.Level = cfg.Section("output").Key("level").String()
if Config.Output.Level == "" {
panic("Output Level is empty")
}
if Config.Output.Level != "dev" && Config.Output.Level != "prod" && Config.Output.Level != "time" && Config.Output.Level != "info" {
panic("Output Level must be either dev or prod")
}
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Config.Discord.ID = cfg.Section("discord").Key("id").String()
if Config.Discord.ID == "" {
panic("Discord Client ID is empty")
}
Config.Discord.Secret = cfg.Section("discord").Key("secret").String()
if Config.Discord.Secret == "" {
panic("Discord Client Secret is empty")
}
Config.Discord.Token = cfg.Section("discord").Key("token").String()
if Config.Discord.Token == "" {
panic("Discord Bot Token is empty")
}
Config.API.Host = cfg.Section("api").Key("host").String()
if Config.API.Host == "" {
panic("API Host is empty")
}
Config.API.Port = cfg.Section("api").Key("port").String()
if Config.API.Port == "" {
panic("API Port is empty")
}
Config.JWT.Secret = cfg.Section("jwt").Key("secret").String()
if Config.JWT.Secret == "" {
panic("JWT Secret is empty")
}
build, err := cfg.Section("fortnite").Key("build").Float64()
if err != nil {
panic("Fortnite Build is empty")
}
Config.Fortnite.Build = build
buildStr := strconv.FormatFloat(build, 'f', -1, 64)
if buildStr == "" {
panic("Fortnite Build is empty")
}
buildInfo := strings.Split(buildStr, ".")
if len(buildInfo) < 2 {
panic("Fortnite Build is invalid")
}
parsedSeason, err := strconv.Atoi(buildInfo[0])
if err != nil {
panic("Fortnite Season is invalid")
}
Config.Fortnite.Season = parsedSeason
Config.Fortnite.Everything = cfg.Section("fortnite").Key("everything").MustBool(false)
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}