mapInfo: brickCount: 2 territory: 1 boundary: 3 spawn: 0,0,0 teams: red: brickSpawns: - 0,0,0 - 0,0,0 # The "y" coordinate does not matter for this value, # it will always teleport the player to the highest block. playerSpawnArea: - 0,0,0 - 0,0,0 jail: 0,0,0 blue: brickSpawns: - 0,0,0 - 0,0,0 # The "y" coordinate does not matter for this value, # it will always teleport the player to the highest block. playerSpawnArea: - 0,0,0 - 0,0,0 jail: 0,0,0